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csharp.lua's Introduction

CSharp.lua

The C# to Lua compiler.

Introduction

CSharp.lua is a C# to Lua compiler. Write C# then run on lua VM.

  • Build on Microsoft Roslyn. Support for C# 9.0.

  • Highly readable code generation. C# AST ---> Lua AST ---> Lua Code.

  • Allowing almost all of the C# language features.

  • Provides CoreSystem.lua library, can run away of CLR.

  • Self-Compiling, run "./test/self-compiling/self.bat".

  • Self-Compiling (linux), run "./make" (if no errors, will prompt for fibbonacci 'N' value and generate fib sequence in lua)

  • Used by .NET Core, Ability to across platforms.

Sample

C# code

using System;

namespace HelloLua {
  public static class Program {
    public static void Main() {
      Console.WriteLine("hello lua!");
    }
  }
}

To Lua

-- Generated by CSharp.lua Compiler
local System = System
System.namespace("HelloLua", function (namespace) 
  namespace.class("Program", function (namespace) 
    local Main
    Main = function () 
      System.Console.WriteLine("hello lua!")
    end
    return {
      Main = Main
    }
  end)
end)

Try Live

https://yanghuan.github.io/CSharpLuaWeb/index.html

How to Use

Command Line Parameters

D:\>dotnet CSharp.Lua.Launcher.dll -h
Usage: CSharp.lua [-s srcfolder] [-d dstfolder]
Arguments
-s              : can be a directory where all cs files will be compiled, or a list of files, using ';' or ',' to separate
-d              : destination directory, will put the out lua files

Options
-h              : show the help message and exit
-l              : libraries referenced, use ';' to separate
                  if the librarie is a module, whitch is compield by CSharp.lua with -module arguemnt, the last character needs to be '!' in order to mark  

-m              : meta files, like System.xml, use ';' to separate
-csc            : csc.exe command argumnets, use ' ' or '\t' to separate

-c              : support classic lua version(5.1), default support 5.3
-a              : attributes need to export, use ';' to separate, if ""-a"" only, all attributes whill be exported
-e              : enums need to export, use ';' to separate, if ""-e"" only, all enums will be exported
-ei             : enums is represented by a variable reference rather than a constant value, need to be used with -e
-p              : do not use debug.setmetatable, in some Addon/Plugin environment debug object cannot be used
-metadata       : export all metadata, use @CSharpLua.Metadata annotations for precise control
-module         : the currently compiled assembly needs to be referenced, it's useful for multiple module compiled
-inline-property: inline some single-line properties
-include        : the root directory of the CoreSystem library, adds all the dependencies to a single file named out.lua
-noconcurrent   : close concurrent compile

Make sure that .NET 6.0 is installed. https://dotnet.microsoft.com/download/dotnet/6.0

Download

https://github.com/yanghuan/CSharp.lua/releases

CoreSystem.lua

CoreSystem.lua library that implements most of the .NET Framework core classes, including support for basic type, delegate, generic collection classes & linq. The Converted lua code, need to reference it

Example

  • fibonacci, a console program code, print Fibonacci number.

Documentation

https://github.com/yanghuan/CSharp.lua/wiki

License

Apache 2.0 license.

Acknowledgements

Communication

csharp.lua's People

Contributors

cheatoid avatar dertom95 avatar drake53 avatar dustinlacewell avatar joase avatar lostplesed avatar msonnemans avatar mybios avatar nanobob avatar ogoguel avatar orden4 avatar soccermitchy avatar yanghuan avatar zod avatar

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