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zcontracts's Issues

Create more natives for manipulating contracts in the database

This will be useful for other plugins that may wish to manipulate Contracts in the database

  • Remove all Contracts by SteamID
  • Remove all Contracts by UUID
  • Change the progress or fire rate of a contract by SteamID with a UUID
  • Reset the progress or fire rate of a contract by SteamID with a UUID
  • Saving, changing, and removing a client's session

Admin utility commands

It would be good to include commands for the following functions:

  • Force save a client's contract to database (kick)
  • Change or remove a client's contract (kick)
  • Change a client's progress for a contract or objective (banflag)
  • Delete a client's progress for a contract in the database (root)
  • Force trigger an event for a client(s) (banflag)

Disable triggering Objectives during setup time

Request from HiGPS.
To allow for maximum flexibility (Creators.TF allowed triggering progress during setup time), this can be an optional feature implemented with a ConVar (zctf2_allow_setup_trigger). This could be expanded to not trigger Objectives during round end and waiting for players (zctf2_allow_roundend_trigger, zctf2_allow_waitingforplayers_trigger)

If CSGO support is added later on, the same could be done for freeze time and round end.

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