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Battle for dream island 5b non-flash edition
Home Page: https://5b.zelo.dev
License: MIT License
JavaScript 0.84%
TypeScript 98.99%
CSS 0.18%
5bhtml's Issues
Expected Behavior
The box bounces off the other boxes.
Actual Behavior
The box clips through the second box and lands on the first box, pushing the second box above the original.
Steps to Reproduce the Problem
Go to level 006
Stand directly on top of the wooden box
Press up
Specifications
Version: v2.1 Alpha
Browser: Chrome Version 87.0.4280.88 (Official Build) (64-bit)
Operating System: Windows 10
Video
2020-12-19.12-57-05.mp4
Expected Behavior
You should land on the sprite.
Actual Behavior
You fall through.
The chance of falling through the sprite is relative to the downwards speed of the character. I think this due to how the sprites hitbox arent 2D.
Steps to Reproduce the Problem
Goto level 5
Grab the first crate and drop it to the bottom
Fall onto the crate
You should fall through. If you land, attempt this 3 more times.
Specifications
Version: v5 Alpha
Browser: Version 94.0.4590.0 (Official Build) dev (64-bit)
Operating System: Windows 10
Going to the level editor and trying to run the level with no character in the level will crash the game to a black screen.
Specifications
Version: v4 alpha
Browser: Firefox 89.0.2 (64-bit)
Operating System: Win 10 64-bit
Expected Behavior
When you create a new level, the level editor is clear.
Actual Behavior
Although the blocks are clear, entities from the previous level are still present.
Steps to Reproduce the Problem
Finish creating a level in level editor. This level must include at least one entity.
Start creating a new level by clicking the "New Levelpack" button.
Notice how the entities roll over.
Specifications
Version: dev-21w15b
Browser: Firefox 88.0b9
Operating System: Linux Mint 20.1 x86_64
Expected Behavior
Go through the door to level six
Actual Behavior
Phase through the door
Steps to Reproduce the Problem
Specifications
Version: 5
Browser: Chrome
Operating System: Chromebook
When the zoom level is changed while in the level editor, the editor does not update and can either obscure stuff out of view or make a big black bar on the right side of the screen, pictured below:
Specifications
Version: v4 alpha
Browser: Firefox 89.0.2 (64-bit)
Operating System: Win 10 64-bit
Expected Behavior
You are able to reach the Win Token in Level 5.
Actual Behavior
Your jump is one block short from reaching the Win Token. I'm not sure if this is a mistake in the level or the jump height.
Steps to Reproduce the Problem
Start level 5.
Get both boxes over to the space right below the Win Token.
Jump onto both boxes. Jump higher. Notice how you can't reach the token.
Specifications
Version: dev-21w15b
Browser: Firefox 88.0b9
Operating System: Linux Mint 20.1 x86_64
While left and right are pressed a weird animation error occurs
Steps to Reproduce the Problem
Start holding left in a level
Start holding right
The right hand disappears and the left stops animating
Specifications
Version: v5
Browser: Firefox 90.0.2
Operating System: Windows 10 64 bit
The end doors activate upon collision, instead of having the slight "charge up" required to collect the Win Token on level 1
Expected Behavior
Game resets and everything goes back to normal
Actual Behavior
Game crashes with the error:
main.js:6439 Uncaught TypeError: Cannot read property 'velocity' of undefined
Steps to Reproduce the Problem
Grab Sprite
Press R
Specifications
Version: v2.1 Alpha
Browser: Chrome 86
Operating System: Windows 10
Expected Behavior
Not get stuck in spikes and just bounce off of them. (Level 005 I think)
Text displays the level properly
Actual Behavior
Spikes "catch" the box and it gets stuck
Text is broken and just overlays the previous level text.
Steps to Reproduce the Problem
Box spike issue:
Get the box and go to the first spikes
Jump and throw the box at the right time
It gets stuck
Text issue:
Progress through the levels? I'm not really sure on this one.
Specifications
Version: v2.1 Alpha
Browser: Chrome 86 (64-Bit)
Operating System: Chrome OS
IMAGE:
Expected Behavior
When you hold spacebar you jump and stop jumping when you stop pressing spacebar
Actual Behavior
When spacebar is pressed for a few seconds, jumping continues after spacebar is no longer pressed
Specifications
Version: alpha 3
Browser: Firefox 84.0.1 64-bit
Operating System: Win 10 64-bit
Expected Behavior
Renaming a level doesn't duplicate the level.
Actual Behavior
Renaming a level duplicates the level.
Steps to Reproduce the Problem
Create a level.
Enter the "Rename" screen by clicking the Rename button at the top-right.
Rename the title of that level.
a. OPTIONAL: Add a description.
Exit the screen. The level has duplicated. If you added a description, this is put into both copies of the level.
Specifications
Version: dev-21w15b
Browser: Firefox 88.0b9
Operating System: Linux Mint 20.1 x86_64
Pressing right while left is held makes book go right but pressing left while right is held does not do anything
Specifications
Version: v5
Browser: Firefox 90.0.2
Operating System: Windows 10 64 bit
To my knowledge occurs when book is either jumping (spacebar is held) or a box is held upon death
Specifications
Version: v5
Browser: Firefox 90.0.2
Operating System: Windows 10 64 bit
Boxes push other boxes when held
Book is layered behind the boxes
When let go of a box while obstructed by another box, the box teleports up instead of dropping down in front of the box on the ground.
Boxes that were released and hit another box while going upwards tend to get stuck at the corner like so :
I tihnk the largest of these all is that in flash 5b boxes clip with level geometry and not with entities when held and at the moment 5bHTML does the opposite
Specifications
Version: v5
Browser: Firefox 90.0.2
Operating System: Windows 10 64 bit
Expected Behaviour
Work Alright
Actual Behaviour
No Story Text, No Music & No Walking Animation
Steps to Reproduce the Problem
1.Work On It More
2.Code More
3.IDK... Release A Update
Specifications
Version:V.4
Browser:Firefox
Operating System:Linux(Kubuntu 20.04)
Expected Behavior
When you stand on a box, you don't jiggle up and down.
Actual Behavior
You end up jiggling up and down when standing on a box.
Steps to Reproduce the Problem
Play a level with boxes in it.
Jump onto one. Notice the jiggle.
Specifications
Version: dev-21w15b
Browser: Firefox 88.0b9
Operating System: Linux Mint 20.1 x86_64
Expected Behavior
The level name changes between levels.
Actual Behavior
The new level name appears OVER the old one.
Steps to Reproduce the Problem
Beat any level
Specifications
Version: 2.1 Alpha
Browser: Chrome v85.0.4183.121 (x64)
Operating System: Windows 8.1 (x64)
Expected Behavior
There is a walking animation
Actual Behavior
There is no walking animation
Steps to Reproduce the Problem
Walk.
Notice how there is no leg movement.
???
Profit
Specifications
Version: v3 alpha
Browser: Firefox 84
Operating System: Windows 10
I think this has something to do with the terrible reset code, pls fix
Expected Behavior
Sprites get blocked by the wall
Actual Behavior
The Sprites go through the wall and up until it reaches ground.
Steps to Reproduce the Problem
Throw a Sprite at a wall.
Specifications
Version: v2 Alpha
Browser: Chrome 86
Operating System: Windows 10
Expected Behavior
No gap between tiles.
Actual Behavior
There is a gap between tiles in certain places. I think this has something to do with the camera position.
Steps to Reproduce the Problem
Goto Level 5 because it is currently the only level where the camera moves.
Play level normally
You will notice the gaps when the camera moves around the level.
Specifications
Version: v5 Alpha
Browser: Version 94.0.4603.0 (Official Build) dev (64-bit)
Operating System: Windows 10
Behavior
Box should be rendered behind the menu button
Specifications
Version: alpha 3
Browser: Firefox 84.0.1 64-bit
Operating System: Win 10 64-bit
Book is able to die from the spikes when holding the left arrow key and falling in the indicated direction next to the spikes, behavior non-reproducible in flash 5b
Specifications
Version: alpha 3
Browser: Firefox 84.0.1 64-bit
Operating System: Win 10 64-bit
For a few boxes the location in the level editor is not accurate to location when the level is tested
Location in editor:
Location ingame:
Specifications
Version: v5
Browser: Firefox 90.0.2
Operating System: Windows 10 64 bit
Expected Behavior
I can see the game
Actual Behavior
I can't see the game
Specifications
Version: v5
Browser: Mario Tennis Browser
Operating System: Windows 10 64 bit
Expected Behavior
When you are behind a box on the left side, you will not be able to pick it up.
Actual Behavior
When you are behind a box on the left side, you actually CAN pick it up.
Steps to Reproduce the Problem
Make a level with a box
Go to the box and make it so you're facing away from it on the left side
Press the Up key and see the box in your hands
Specifications
Version: v5
Browser: Google Chrome 90.2.4515.107
Operating System: Windows 8.1
Very specific, is probably linked with #2
Most demostrably on level 5 while jumping with the heavier box you can clip through the small platforms
Specifications
Version: alpha 3
Browser: Firefox 84.0.1 64-bit
Operating System: Win 10 64-bit
Expected Behavior
Dont show up as invalid, becuase invalid levelpacks cannot be uploaded
Actual Behavior
Shows up as invalid
Steps to Reproduce the Problem
Goto explore / 5beam
Click on a levelpack and clone it
Goto levelpack saves and the levelpack should be invalid
Specifications
Version: v5 Alpha
Browser: Version 94.0.4595.0 (Official Build) dev (64-bit)
Operating System: Windows 10
ran from the gihub.io page
When book is at a wall, it's impossible to jump.
Expected Behavior
Test-running the level is not required to save entities.
Actual Behavior
Entity changes are not saved unless before a test-run, even if you hit the Save button.
Steps to Reproduce the Problem
Go to Level Editor and create a level.
Do at least one of the following:
a. Add a box.
b. Move existing entities around.
c. Delete some.
Save the level. Do not run it from the editor.
Exit the editor.
Play the level. Notice how your changes were not saved.
Specifications
Version: dev-21w15b
Browser: Firefox 88.0b9
Operating System: Linux Mint 20.1 x86_64
Expected Behavior
Entering Level 6 As Intended
Actual Behavior
Door Not Working On Level 5
Steps to Reproduce the Problem
1.try beat level 5
Specifications
Version: V5 Alpha
Browser: Google Chrome
Operating System: ChromeOS 105.0.5140.0 (Official Build) dev (64-bit)
While you could see vibrations sometimes when throwing boxes, especially onto spikes, in level 5 if you throw the wooden box in this position
the box will slowly rise on the top of the spikes
Specifications
Version: alpha 3
Browser: Firefox 84.0.1 64-bit
Operating System: Win 10 64-bit
The game is great, but theres no fullscreen mode ๐
When clicking the save button in the level editor this is not visually reflected at all, there is no indication if the level was saved or not
The button does not even reflect being clicked
Specifications
Version: v4
Browser: Firefox 89.0.2 (64-bit)
Operating System: Win 10 64-bit
Expected Behavior
When you finish a custom level and you're on top of the finish, you fall through.
Actual Behavior
When you finish a custom level and you're on top of the finish, you float.
Steps to Reproduce the Problem
Make level where you can go above the goal
Jump on top of the goal
Float
Specifications
Version: v5
Browser: Google Chrome 90.2.4515.107
Operating System: Windows 8.1
Expected Behavior
When dead, the player should not be able to use the up arrow to throw the box.
Actual Behavior
If the player dies while near a box, then if the player presses the 'up' arrow key twice, the box will still be thrown as if the player was alive.
Steps to Reproduce the Problem
Die on top of a box.
Press the up arrow key twice.
Specifications
Version: v2.1 Alpha
Browser: Google Chrome 86.0.4240.183 (x64)
Operating System: Google Chrome OS 86.0.4240.183 (x64)
No video, sorry :(