Coder Social home page Coder Social logo

validator's Introduction

Package validator

Join the chat at https://gitter.im/bluesuncorp/validator Build Status Coverage Status GoDoc

Package validator implements value validations for structs and individual fields based on tags.

It has the following unique features:

  • Cross Field and Cross Struct validations.
  • Slice, Array and Map diving, which allows any or all levels of a multidimensional field to be validated.
  • Handles type interface by determining it's underlying type prior to validation.

Installation

Use go get.

go get gopkg.in/bluesuncorp/validator.v5

or to update

go get -u gopkg.in/bluesuncorp/validator.v5

Then import the validator package into your own code.

import "gopkg.in/bluesuncorp/validator.v5"

Usage and documentation

Please see http://godoc.org/gopkg.in/bluesuncorp/validator.v5 for detailed usage docs.

Example:
package main

import (
	"fmt"

	"gopkg.in/bluesuncorp/validator.v5"
)

// User contains user information
type User struct {
	FirstName      string     `validate:"required"`
	LastName       string     `validate:"required"`
	Age            uint8      `validate:"gte=0,lte=130"`
	Email          string     `validate:"required,email"`
	FavouriteColor string     `validate:"hexcolor|rgb|rgba"`
	Addresses      []*Address `validate:"required,dive,required"` // a person can have a home and cottage...
}

// Address houses a users address information
type Address struct {
	Street string `validate:"required"`
	City   string `validate:"required"`
	Planet string `validate:"required"`
	Phone  string `validate:"required"`
}

var validate *validator.Validate

func main() {

	validate = validator.New("validate", validator.BakedInValidators)

	address := &Address{
		Street: "Eavesdown Docks",
		Planet: "Persphone",
		Phone:  "none",
	}

	user := &User{
		FirstName:      "Badger",
		LastName:       "Smith",
		Age:            135,
		Email:          "[email protected]",
		FavouriteColor: "#000",
		Addresses:      []*Address{address},
	}

	// returns nil or *StructErrors
	errs := validate.Struct(user)

	if errs != nil {

		// err will be of type *FieldError
		err := errs.Errors["Age"]
		fmt.Println(err.Error()) // output: Field validation for "Age" failed on the "lte" tag
		fmt.Println(err.Field)   // output: Age
		fmt.Println(err.Tag)     // output: lte
		fmt.Println(err.Kind)    // output: uint8
		fmt.Println(err.Type)    // output: uint8
		fmt.Println(err.Param)   // output: 130
		fmt.Println(err.Value)   // output: 135

		// or if you prefer you can use the Flatten function
		// NOTE: I find this usefull when using a more hard static approach of checking field errors.
		// The above, is best for passing to some generic code to say parse the errors. i.e. I pass errs
		// to a routine which loops through the errors, creates and translates the error message into the
		// users locale and returns a map of map[string]string // field and error which I then use
		// within the HTML rendering.

		flat := errs.Flatten()
		fmt.Println(flat) // output: map[Age:Field validation for "Age" failed on the "lte" tag Addresses[0].Address.City:Field validation for "City" failed on the "required" tag]
		err = flat["Addresses[0].Address.City"]
		fmt.Println(err.Field) // output: City
		fmt.Println(err.Tag)   // output: required
		fmt.Println(err.Kind)  // output: string
		fmt.Println(err.Type)  // output: string
		fmt.Println(err.Param) // output:
		fmt.Println(err.Value) // output:

		// from here you can create your own error messages in whatever language you wish
		return
	}

	// save user to database
}

Benchmarks

Run on MacBook Pro (Retina, 15-inch, Late 2013) 2.6 GHz Intel Core i7 16 GB 1600 MHz DDR3
$ go test -cpu=4 -bench=. -benchmem=true
PASS
BenchmarkValidateField-4	 		 3000000	       429 ns/op	     192 B/op	       2 allocs/op
BenchmarkValidateStructSimple-4	  	  500000	      2877 ns/op	     657 B/op	      10 allocs/op
BenchmarkTemplateParallelSimple-4	  500000	      3097 ns/op	     657 B/op	      10 allocs/op
BenchmarkValidateStructLarge-4	  	  100000	     15228 ns/op	    4350 B/op	      62 allocs/op
BenchmarkTemplateParallelLarge-4	  100000	     14257 ns/op	    4354 B/op	      62 allocs/op

How to Contribute

There will always be a development branch for each version i.e. v1-development. In order to contribute, please make your pull requests against those branches.

If the changes being proposed or requested are breaking changes, please create an issue, for discussion or create a pull request against the highest development branch for example this package has a v1 and v1-development branch however, there will also be a v2-development brach even though v2 doesn't exist yet.

I strongly encourage everyone whom creates a custom validation function to contribute them and help make this package even better.

License

Distributed under MIT License, please see license file in code for more details.

validator's People

Contributors

deankarn avatar gitter-badger avatar

Watchers

 avatar  avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.