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Every journey has an end, take it easy and enjoy!

I am always fascinated by computer graphics.

Currently doing research in physics-based animation, especially differentiable simulation.

yellow-duck

("Tiny White Boat & Giant Yellow Duck", Winner of "Committee's Pick" award in Taichi Voxel Challange 2022)

Zhehao Li 's Projects

penzil icon penzil

A web application to sketch in 3d made in three.js and Vue

pilot icon pilot

Pilot – mini game engine for games104

renla icon renla

Re: Numerical Linear Algebra (ReNLA)

rift-poke icon rift-poke

A quick sample for adding collisions to Oculus Avatars! You can find a walk-through of how this was created at http://www.rgbschemes.com/blog/oculus-touch-and-finger-stuff-part-1/

splishsplash icon splishsplash

SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.

system-l icon system-l

:arrow_right:Formal logic deduction based on system-L

taichi icon taichi

Parallel programming for everyone.

taichi-topopt icon taichi-topopt

A topology optimization framework written in Taichi programming language.

unity_fps icon unity_fps

Project and asset files for FPS Unity game.

ustc_cg icon ustc_cg

00106501: Computer Graphics (Spring-Summer 2020)

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