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shear2d's Issues

Make build system not copy _everything_

need to just have a dir and if theres a modules folder, check for just module.json in one of the overriding folders for enabled. If there is more inside, then a default module is being replaced. Follow game_src style of folder layout

Rename to just Shear AND change render system approach. Details in comment

Decided that I want this to be more than a 2D game engine. Since this is going to be one of my few long term projects, I feel like more ambitious goals are acceptable.

Renderer ideas:

  • PicoRenderer for absolute lowest end systems & for optional render backend for fun (<3 software rasterizers)
  • BGFX for the default render backend. Runs on basically everything id want to target anyway

Another note to myself because i'll forget it

Module system

just another note to myself. Quick one:

long long func prototypes with unspecified args. Make wrapper funcs that do have the arguments wanted. No need for variadic arguments. Still want a way to have an ambiguous return type that isn't a void pointer. Keeping it signed long long for simple true-false/error code returns. First arg to wrapper funcs that have more complex return types will just be a pointer to whatever data structure.

Datatypes are another issue, but nothing void pointers cant solve

maybe make type initialization funcs if things need to already exist (like structures and stuff). Maybe its own structure to store size/type, and data.

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