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Home Page: modlist.mcf.li
License: MIT License
A site for the mod list.
Home Page: modlist.mcf.li
License: MIT License
The homepage should contain a link to the latest mod list and a link to a random mod.
The homepage should list the 3 latest versions, below each version should be the date that the list was last updated, below that should be a summary of the most recent changes. There should be a link to view the list and a link to view the changelog.
See "Reptile Mod" vs "Reptile mod" on 1.7.2
Possible Fixes:
Current search is called on both key presses and key releases to cover all cases. However it makes the search script effectively loop twice over the list.
Workaround: No visible effect on user side except on larger lists (1.4.7?)
Possible Fixes:
Hello,
Github login return "Someone tried to tamper with the request - it is recommended to change your password."
This site seems to be no longer updated. What happened?
Possible fixes:
I've finally decided to remove most Calclavia's mods (sorry but I'm tired). I've already removed Resonant Induction, Modular Force Field System but the problem arised when I've faced with Universal Electricity. The problem is that this is a dependency if I'll remove it I need to remove every mod which are depend on it... or not? I don't know what to do now this is why I asking.
Current mod status:
ICBM for 1.6.2 and lower -> check, downloads archived. Depends on UE.
ICBM for 1.6.4 -> check, uploaded on curse. Latest version depends only on Forge.
ICBM for 1.7.10 -> check.
Resonant Engine both 1.6.4 and 1.7.10 -> check.
Voltz Engine -> check.
Modular Force Field System -> removed.
Resonant Induction -> removed.
Hawk's Machinery -> check, downloads archived. Depends on UE.
Mad Science -> check, downloads on curse. Depends on UE.
Metal Mechanics -> removed, downloads are dead.
Minechem 1.6.4 -> check, downloads on curse. Depends on UE.
Modular Powersuits 1.5.2 and lower -> check, downloads are up. Depends on UE.
Solution №1: Remove all mods that are depends on UE and all other references to UE (Simple solution).
Solution №2: Remove mods with dead links, remove UE (and refs in descs) but leave UE as unclickable dependency in alive mods dependencies. So, if you click on UE in Minechem deps for example nothing happens. (users have to search for UE themselves)
Solution №3: We should try to contact with someone from former UE Team and yell at them to reupload UE on curse if it still exist somewhere (it should exist in modpacks btw) and maybe some other UE mods. I suggest to ping DarkGuardsman if you @GrygrFlzr want to try this solution.
Personally I suggest at least try solution №3. If fail, I'll prefer solution №2.
Since we no longer use it.
When 2 entries with the same name exist in the list, using the panel to update one will delete whichever comes later.
An example with this issue:
[{
"name":"Monster Spawn Highlighter",
"link":"http://bit.ly/Sw1AcJ",
"desc":"Highlights any blocks where monsters can spawn.",
"author":["Lunatrius"],
"source":"https://github.com/Lunatrius/Monster-Spawn-Highlighter",
"type":["Client"],
"dependencies":["Forge Compatible","ModLoader"],
"versions":["1.6.4","1.6.2","1.5.2","1.5.1","1.5","1.4.7","1.4.5","1.4.2"]
},{
"name":"Monster Spawn Highlighter",
"link":"http://bit.ly/Sw1AcJ",
"desc":"Highlights any blocks where monsters can spawn.",
"author":["Lunatrius"],
"source":"https://github.com/Lunatrius/Monster-Spawn-Highlighter",
"type":["Client"],
"dependencies":["Forge Required","LunatriusCore"],
"versions":["1.7.2"]
}]
Dependencies are different.
In this case, updating Monster Spawn Highlighter to 1.7.10 will delete the second entry and cause incorrect data:
[{
"name":"Monster Spawn Highlighter",
"link":"http://bit.ly/Sw1AcJ",
"desc":"Highlights any blocks where monsters can spawn.",
"author":["Lunatrius"],
"source":"https://github.com/Lunatrius/Monster-Spawn-Highlighter",
"type":["Client"],
"dependencies":["Forge Compatible","ModLoader"],
"versions":["1.7.10","1.7.2","1.6.4","1.6.2","1.5.2","1.5.1","1.5","1.4.7","1.4.5","1.4.2"]
}]
The core of the issue is due to the fact that there is no way to identify a mod apart from its name. The panel does not know which entry it needs to update, so the default behavior always prefers the first occurrence and removes the "redundant" data.
Versions (notes):
Mods:
ModVersions:
ModVersionDependencies:
ModTags:
Availability:
Authors:
Users:
Changelog:
Attempt to load Ropes+ on http://modlist.mcf.li/submit/form
Workaround: None
Possible Fixes:
Each version has an associated change log, this change log lists changes made to mods listed for that version.
Things that should be logged:
Example
August 01 2014
* Updated "Advanced HUD Continuation" name and description: "Advanced HUD"
* Updated "MusicCraft" link and description
July 31 2014
* Added "Computronics"
In small screens and below the placement of the icon does not fit with the rest of the navigation.
Possible Fixes:
/version
/version/{version}
/version/{version}.html
/index.php
/changelog
/changelog/{version}
/submit
/submit/form
/faq
/options
/api
/api/v3/docs
/other
/history
/banners
/credits
/panel
/panel/home
Scroll 4 times on any list page to see the effect. Covers a mod name.
Temporary workaround: Scroll further up or down.
Possible Fixes:
An administrator should be able to add a new version to the site, each version should have the following properties:
Versions should be displayed with the number of mods available on that list (eg: 100).
List features:
It may be better to also have a separate mod page for each mod.
This is what each mod should ideally have:
Every part of the mod entry can change between Minecraft versions.
In the current format:
"Feature requests"
Each link will be stored separately with extra metadata. This allows more flexibility with mod links (eg. linking to both Minecraft Forums and FTB Forums, in addition to GitHub and BitBucket links).
Links Properties:
It may be useful to expand all links from their current bit.ly form and store the bit.ly link as legacy data.
Current link types:
Main panel features:
Less important:
Future stuff that may need to be taken into account - not a priority right now:
Currently updating modlist. Found some extra spaces in 1.7.10(2) changelog which begins since June/24/2014(in 1.7.10). Should I delete them?
Currently bitly has been marked by Google Safe Browsing as potential malware. Due to its nature as a link shortener, there is no guarantee this will not happen again.
There have been issues in the past with bit.ly being down as well. It has become a single point of failure for the site, and its only advantage of analytics is currently not widely known and can be self hosted to some extent.
I have pushed a temporary workaround with #677 while we unshorten links.
Can we add some kind of warning to this link that we can't update mods? I'm tired of notifications about updating Ender IO to 1.8. Maybe this will help, maybe not. But this will make me happy a bit.
When updating a mod, its dependencies are not shown in the panel.
For example, with this mod:
{
"name":"Not Enough Items",
"other":"(NEI)",
"link":"http://bit.ly/UvpH6y",
"desc":"NEI is ...",
"author":["chicken_bones"],
"type":["Universal"],
"dependencies":["Forge Required","CodeChickenCore"],
"versions":["1.7.2","1.6.4","1.6.2","1.5.2","1.5.1","1.5","1.4.7"]
}
Updating it to 1.7.10 will not show CodeChickenCore as a dependency in the panel form, and must be re-added manually.
The issue is that the submission form only supports the requirement of Forge, namely Forge Required, Forge Compatible and Not Forge Compatible. This data is saved as a string, instead of an array, and the panel prefers the submission data over the already known data.
Ideally, this data should be separate from the dependency field, as the real dependency should be Forge, LiteLoader, etc.
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