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grobackendwv's Issues

Server player creation

What?
The goal is to emulate server abstract player serialization so client binary can deserialize it and execute commands and other server-reserved code. This player instance could perform sensitive actions on the client-side (like throwing grenades, loading weapons or initiating the map properly, hopefully).
How?
The AI.dll binary contains code for this serialization and AI_NetworkManager's constructor can be patched so that the serialization packet is built and sent.

  • Find a packet after which replication should take place
  • Figure out proper server id/handle
  • Figure out proper server player params
  • Implement server player replication

RMC Store Services

Shop services need to be implemented/improved. Object associations between Template/SKU/User items/slots/bags need more understanding.

  • Database item assoc (Template/SKU/User items)
  • Inventory service
  • Shop service
  • Customization after items work properly

Thanks

Hi, I would like to thank you for the code and the wiki. I am currently developing a server for Company of Heroes and your information helps me a lot, thanks again ๐Ÿ˜‰๐Ÿ‘

Server binary architecture research

DO protocols need a second, deep look, some requests are notoriously ignored and my knowledge on the topic is limited.

  • Investigate into DS DO traffic
  • Investigate into skipped requests
  • Figure out necessary patches and needed patch set

RMC Services implementation

There are many RMC requests which don't send proper data yet or are not implemented at all. The services need testing and implementation, which is relatively easy to do.

  • Achievements
  • Avatars
  • DBG AMM Client Info
  • Find MatchMaking GetParticipantsURLs (16) call
  • Missions
  • News
  • Stats
  • Weapon Models

Support needed for other prudp game

Hi, can I get in thouch with someone from the maintainers?

We are trying to generate valid checksum (for another ubisoft game which uses prudp protocol too), but the access key is needed for that. There is no info about it inside the game, it looks like it's handled by the unreal scripts using JIT.

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