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Populate your colony in space! An addon for Kerbal Space Program.

Home Page: https://forum.kerbalspaceprogram.com/index.php?/topic/191525-*/

License: Other

C# 100.00%
kerbal kerbalspaceprogram ksp klone clone kuddle populate birth growth zedk

moarkerbals's Issues

KerbalAcademy

KerbalAcademy

  • affect entire vessel, not just part
  • wia, if so should be a switch to have it only affect part or entire vessel
  • no sound (yet) - school bell?

Wiki

need one.

Help asked for.
🎐

Localization

From OhScrap created by zer0Kerbal: zer0Kerbal/OhScrap#20

🎏
🇺🇸 🇪🇸 🇫🇷 🇮🇹 🇧🇷 🇷🇺 🇩🇪 🇨🇳 🇯🇵 🇰🇷 🇳🇴 🇸🇪

  • Readme 🔢
  • release.md 🧾
  • Localization folder 📁
  • Localization readme.md 🗃️
  • [ ]

Localization

KloneKabin: needs better feedback

KloneKabin

  • instead of just PAW button just disappearing, make it a status indicator
    • group
    • Klone Now or Kloning: Available/Unavailable
    • why not available / resources going to consume
    • failure %

Adoption LegalMumboJumbo

  • license check
  • LICENSE files in repo
  • CKAN notification
  • FORUMS:
    • adoption posting
    • adoption letter
  • offline adoption documentation
  • link(s) saved
  • Github:
    • LICENSE
    • [license].txt
  • link(s) saved

Generational Inheritance

Generational Inheritance

  • have kloned/spawned kerbal inherit from 'parent(s)'
  • special traits
  • badassidness
  • chance to inherit profession

suggested in original thread

Automated mode

Automated mode

  • KloneKabin
    • repeat until out of resources (that includes space)
    • repeat until out of kerbals
    • repeat x times
  • KuddleShack
  • repeat until out of resources (that includes space)
  • repeat x times
  • KerbalAcademy
    • default of 1 and only 1
    • do all available
    • [ ]

Veteran and BADASS

Veteran and BADASS

  • allow setting Veteran status of new kuddles and klones
  • allow setting BADASS status of new kuddles and klones

New Kerbal Suits

New Kerbal Suits

  • allow game settings to select which suit for new kerbals via kloning and kuddling
  • also allow random

IndicatorLights hooks

IndicatorLights:

  • Klone Kabin
    • IndicatorLights hooks
    • IndicatorLights match
  • KuddleShack
    • IndicatorLights hooks
    • IndicatorLights match
  • Klone Academy
    • IndicatorLights hooks
    • IndicatorLights match

Release 1.1.2.99-prerelease

Release 1.1.2.9-prerelease

  • Archive original release
  • Archive local repo
  • Create/Update to latest
    • folder structure
    • readme.md
    • .version file
    • _releasenotes
    • .github
    • .gitattributes
    • .gitignore
  • Update automation
    • _release.json
    • _build
      • _buildJSON
      • _buildRelease
      • _buildDeploy
      • _pullReleaseNotes
  • copy labels
  • create repo's Adoption and Initial Release project
  • create User Project - Adoption/Release
  • license shield/logo/url
  • Update Localization
  • Update release notes
  • Update Changelog.cfg
  • Github PR
  • Patreon release for subscribers 🅱️
  • Curseforge release for 🅱️
    • update 🤬 readme
  • Forums
    • update readme 🐰
  • SpaceDock
    • update readme 🌮
    • release (after beta on 🤬 )
  • update mod spreadsheet

Legal MumboJumbo

Legal MumboJumbo

  • license check
  • LICENSE files in repo
  • CKAN notification
  • FORUMS:
    • adoption posting
    • adoption letter
  • offline adoption documentation
  • link(s) saved
  • Github:
    • LICENSE
    • [license].txt
  • link(s) saved

Mod always requiring TAC or SimpleLife

Describe the bug
The cloning process requires biomass also when MKS, TAC or other life-support mods are not installed.

  • OS: Win10x64
  • KSP: 1.11.2
  • Version 1.1.0.0

I had to edit this line of ResourceMods.cfg to get it working.

@recipeIngredients = ElectricCharge,BioMass
@recipeAmounts = 15000,15

TO:

@recipeIngredients = ElectricCharge
@recipeAmounts = 15000

Twins

Allow for the possibility

  • possible twins in kuddling
  • possible twins in kloning

Localization - English (United States) <en-us.cfg>

From Localization created by zer0Kerbal: zer0Kerbal/Localization#3

Localization - English (United States) <en-us.cfg>

GameData

  • add en-us.cfg

Translation

Update Documentation

  • mod Readme 🔢
  • releaseNotes.md 🧾

GitHub Issues

  • assign to zer0Kerbal
  • assign projects (user and repo)
  • assign label: Localization
  • assign label: help-wanted
  • assign milestone: Localization - English (United States) <en-us.cfg>

Update Social Media

  • CurseForge
  • CKAN
  • Forum
  • GitHub
  • Patreon
  • Reddit
  • SpaceDock

Wiki

  • update localization list

Release update

Release

  • Archive original release
  • Archive local repo
  • Create/Update to latest
    • folder structure
    • readme.md
    • .version file
    • _releasenotes
    • .github
    • .gitattributes
    • .gitignore
  • Update automation
    • _release.json
    • _build
      • _buildJSON
      • _buildRelease
      • _buildDeploy
  • copy labels
  • create repo's Adoption and Initial Release project
  • create User Project - Adoption/Release
  • license shield/logo/url
  • Update Localization
  • Update release notes
  • Update Changelog.cfg
  • Github PR
  • Patreon release for subscribers 🅱️
  • Curseforge release for 🅱️
    • update 🤬 readme
  • Forums
    • update readme 🐰
  • SpaceDock
    • update readme 🌮
    • release (after beta on 🤬 )
  • update mod spreadsheet

Kerbal Hospital

Kerbal Hospital

  • Kerbal Hospital to resuscitate recently dead kerbal klone experiments on same vessel, for a kost

Contract pack

What do you think about a Contract pack for MoarKerbals?

Simple goal: produce one Eng/Sci/Pil/Civ by any means necessary.

Sandbox mode

Set kerbal level to 5 stars

  • allow setting kerbal level of new kuddles and klones or
  • allow setting kerbal level of graduates of the kerbal Academy

Social

Social

  • create/update
    • forum post
    • CurseForge
    • SpaceDock
    • reddit post
    • Patreon post
    • promo vid (30 sec)

Klone fix feedback

KloneKabin

  • not working right now
  • feedback - instead of dissappearing, maybe should say Kloning: Available / Unavailable and why:

Localization - Master

From Localization created by zer0Kerbal: zer0Kerbal/Localization#2

Localization - Master

🎏
🇺🇸 🇪🇸 🇫🇷 🇮🇹 🇧🇷 🇷🇺 🇩🇪 🇨🇳 🇯🇵 🇰🇷 🇳🇴 🇸🇪

Documentation

  • Readme 🔢
  • release.md 🧾

GitHub

  • Project: Localization
  • copy issues from zer0Kerbal/Localization
  • assign to zer0Kerbal
  • assign projects (user and repo)
  • assign label: localization
  • assign label: help-wanted
  • assign milestone: Localization

CODE

  • using KSP.Localizer;
  • settings.cs
  • remainder of code

GameData

Update Social Media

  • CurseForge
  • CKAN
  • Forum
  • GitHub
  • Patreon
  • Reddit
  • SpaceDock

Wiki

  • Create localization list

These localizations for KSP and its DLC's are available through Steam:

Included just in case

Kuddleshack bugs

kuddleshack

  • cannot shut it off
  • no real feedback
    • status
    • countdown
    • cost
    • on/off toggle
  • should only produce civilians - instead it is producing random professions
  • indicatorLights hooks
  • hook into KAC
  • automated mode - just goes until full or out of resources.
  • hook into background resources?
  • doesn't shut off period, even when it is empty.

Adoption Social Media

  • create/update
    • forum post
    • CurseForge
    • SpaceDock
    • reddit post
    • Patreon post
    • promo vid (30 sec)

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