Zenny Chen's Projects
macOS下安装autoconf与automake以及其相关的库
OpenCL pass memory buffer array as an argument
Open Geometry Image Library
优化存储器访问
相位
处理器相关文集
Make our project adapts missing headers
Pure Objective-C 2.0 demo that is with no other libraries except Objective-C runtime
Python、PHP、Markdown与其他脚本语言
Query available virtual Shared-VRAM size by DirectX
A Simple CMake Project Demo
caffeで学習した簡単なCNNをswiftから試せます。
Simple <stdatomic.h>, <stdalign.h> and <threads.h> implementation for MSVC in Visual Studio 2019
This is a simple calculator application that runs on the console.
A Simple Mesh Viewer Tutorial with C++ Source
On Linux, how to make the executable link a shared library and the shared library link a static library.
Using C11 standard atomic operations in the Swift programming language
协程(coroutine)概念
A humane JSON Objective-C un-framework.
Unity3D引擎相关
Use Direct3D 12 Compute Shader in C (Advanced)
Use Direct3D 12 Compute Shader in C (Basic)
在Android Studio 3.0中使用C语言以及汇编语言
This project is written with pure C11. It includes UTF-8 string to UTF-16 converter, UTF-16 string to UTF-8 string converter, fetching the length of UTF-8 string from UTF-16 string, fetching the length of UTF-16 string from UTF-8 string, etc.
VC#调用C函数样例详解
使用Visual Studio创建UWP跨平台的DLL项目
Vulkan using VK_KHR_buffer_device_address feature to implement variable number of device buffers in GLSL.
Vulkan API -- Compute Shader basic usage
Vulkan using descriptor aliasing and GLSL array reference features
Vulkan Graphics Rendering Basic Usage