Comments (1)
Thank you for your suggestion!
I agree with your idea as I think automatic surface generation can't be perfect and thus it will be eventually needed.
I'm thinking of a handy tool using the Tool Gun to edit the generated surfaces like Navmesh Editor.
Currently the SWEPs supports two material properties:
- Grates (materials with
$surfaceprop
set to"metalgrate"
)
Materials which bullets can go through also allow squids to pass through. - No portal area (materials with
%noportal
set to1
)
You can test this in any Portal 1 maps which have metal walls.
Currently, the no portal flag indicates non-inkable surface.
I should also note that almost all ported Splatoon maps don't work as expected because they all are really different from other maps in terms of internal structures.
For example, you will see your bullets don't go though the grates in Hammerhead Bridge.
I guess this is because the grates are not recognized as grates by the engine, so it needs a special workaround to fix.
It seems ridiculous that Splatoon weapons don't work in Splatoon maps, so I'd like to do some workarounds for them.
Some stock grates and iron surfaces already have their proper functionality, but most don't.
Do you have any known map with incompatible materials aside of Splatoon maps? I feel rather "most materials will work as expected, but some don't," except for ported Splatoon maps.
from splatoonsweps.
Related Issues (20)
- Random crits from Team Fortress 2 HOT 1
- Customizable subs and specials
- Special cans and ink refills from single-player campaign HOT 2
- Compatibility with VJ-based NPCs and DrGBase Nextbots
- Enhanced ink colors
- Compatibility with VRMod
- Import and export configurations
- No knockback on placing an Inkmine
- No delay between firing a Shooter and turning into squid again
- Generate the lightmap as PNG serverside and send it to the clients for multiplayer games
- Add "intensity for glowing ink" option for night maps HOT 1
- Do something with the lightmap for static props HOT 1
- Unable to download an ink map on built-in Half-Life 2 maps HOT 3
- Splatoon SWEPS seemingly freezes No Mercy Rooftop HOT 2
- Different FOV between RT scope and default scope
- Squiffer has a slow charge mid-air HOT 1
- Incorrect painting of Brushes
- Effects to be added
- Missing features related to Super Jump
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from splatoonsweps.