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escape-room's Introduction

Idea: a VR fire distinguishing game

You can act as a fireman to distinguish fires. It’s relatively easy to build and model. It’s also pretty practical.

Design Manual: https://developer.oculus.com/resources/hands-design-principles/

监狱模型: https://drive.google.com/file/d/1jDI_PUgjbUI_VYQzfkFOxXjfwah1H7x9/view?usp=share_link

1 运动康复训练 太空舱?

2 Shooting game

3 模拟消防员 https://www.youtube.com/watch?v=CFSJori_-qw

pro: 有趣,有沉浸感 con: 动画多,工作量大

4 密室逃脱https://www.bilibili.com/video/BV1as411M7gj/?spm_id_from=333.337.search-card.all.click&vd_source=5387e2e670156739bd343b8ce408ebc4

https://www.bilibili.com/video/BV1Ks411T7ZH/?spm_id_from=333.788.recommend_more_video.-1&vd_source=5387e2e670156739bd343b8ce408ebc4

https://www.youtube.com/watch?v=wKZG7cLI8X8&ab_channel=SpreadacinniII

pro: 建模量小,效果好 con: 有点恐怖

5 temple run神庙逃亡

https://www.youtube.com/watch?v=skBNiJd61Qw

Project Group Work Session and planning

Meet with group to discuss:

What is the purpose of the VR experience? -entertainment

Who is your user group? -people who enjoy playing room escape -young adults

How is this VR experience different than what has been done before? -The previous VR escape room is solo game, only the player is moving. We are thinking of adding another NPC

How can VR uniquely be applied to this idea (Does this need to be in

VR)? -It’s more fun, more immersive sense What is the general flow of the VR experience? -enter the game, get the notice -try to find clues -gain the key clue and enter next step -success

What will users do? -searching for clues cluelessly -feel exhausted -feel stressed

What is the sequence of events that will happen?

How will it start?

How will it end?

Sketch out/storyboard what the user’s VR experience -you are an astronaut in the space station -you get a phone call that your leader tells you terrorists have launched a few missiles, you must stop them activating the nuclear warheads!

  • the countdown timer shows you only get less than 5 minutes to stop them.
  • you have some initial clues:

What will be the overall environment (e.g., beach, outer space, -outer space etc)?

What objects will the user encounter?

What others (e.g., embodied agents)?

What interactions will the user do in the environment? (i.e., what

types of movements for the user?)

————————————————SCRIPT————————————————

背景:

主角Terry是一个囚犯,五年前因为黑帮火并被判入狱。入狱前,他是一个黑帮小头目,每天和政府要员打交道并贿赂他们。牢房阴冷幽暗,只有一张小窗户,一个床,一个洗手池,一个床头柜,一盏灯和一些私人物品。他正在在计划越狱,因为他觉得的生命受到了威胁。Terry的室友,Stephen, 昨天意外去世了。但是他知道,其实是有人要了他的命,因为Stephen和他一样,掌握了太多人的秘密,他害怕下一个目标就是自己。Terry在翻看Stephen的物品时偶然发现他藏在床头的日记,他记录了很多监狱守卫的弱点,似乎在为越狱做准备。Terry继续翻看Stephen的物品,发现很多铁丝,刀片,细绳(有哪些工具),他决定顺着Stephen的笔记,找准时机逃出监狱。

第一关:去翻狱友的东西,找到他的日记和一些工具,得到线索

日记内容: 拟定逃出计划,但是还未执行,交代这本日记的可靠性 1、Stephen记录了监狱守卫的巡逻时间 2、Stephen记录发现了监狱的平面图 3、他记录了监狱的通风系统图 4、他喜欢的手表不见了,这对我很重要 5、他记录了女儿出生的时间

发现了一本空心圣经,里面有一把小锤子 有一个坏掉的手表,从床下找到

第二关:找到通风管的位置

玩家找到了通风管的位置,用小锤子开始敲,看看有没有空心的区域。他发现了有一个地方似乎声音很不一样,于是继续敲,发现通风管就在这里。他打开通风管的门,发现有一个密码锁,他需要密码开锁。

第三关:开始破解密码

把狱友女儿出生的时机输入手表,得到一个四位数的数字

第五关:结束

把数字输入密码锁,解锁越狱。逃出管道后发现在一个荒凉的海滩上。

场所: 房间 走廊 密码锁

机关包括的元素: 书/日记 刀片 洗漱用品 床 床头柜 灯 画报 地面 墙面 管道 马桶 手表 项链 药品

one more thing 狱警的监控系统

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