Coder Social home page Coder Social logo

dpwa's Introduction

Distributed P2P Learning Implementation

Introduction

Performs distributed learning using a peer-to-peer parameter averaging approach. The method is described in How to scale distributed deep learning? and Gossip training for deep learning. The library is named distributed pair-wise averaging (dpwa), as it is generic enough to be used with multiple optimizers or training methods.

This implementation can be used as a starting point for people who want to experiment with async p2p training algorithms. Please see the papers above to learn more.

PyTorch Integration (How-To)

Integration is very simple, simply call 2 functions before and after each training batch. The following shows a pythonic pseudo-code of how it would work:

# Create a connection to the cluster
# the config file contains the list of named nodes in the cluster, and name identifies which node are we.
conn = DpwaPyTorchAdapter(net, name, config_file)

# Training loop
for batch in training_samples:
    # 1. Updates the local server with the latest model parameters
    # 2. Initiate an asynchronous fetch parameters request to a random peer
    conn.update_send(loss)

    # Train the model as usual
    loss = train_batch(batch)

    # 1. Wait for the fetch parameters request to complete (blocking)
    # 2. Average the model's parameters with the peer's parameters
    conn.update_wait(loss)

Please see the pytorch-cifar training script for an integration example.

Implemetation Details

Each node in the cluster creates two threads:

  1. The RxThread is serving the current parameters + state to any other peer
  2. The TxThread request a random peer's parameters.

Where both recieving and sending is done asynchronousely to training the network.

The state is composed of the current loss and clock and is sent with the parameters. The clock is a sequence number that represents the age of the model, in term of training samples trained so far. The loss is provided by the user in calls to update_send and update_wait.

The clock and loss values may be used to calculate the value of the averaging/interpolation factor according to the interpolation method used.

Configuration

Configuration is supplied using a .yaml file. A sample configuration file can be copied from the samples/ directory (see here).

The configuration file holds the following information:

  • nodes: a list of nodes participating in the cluster
  • fetch_probability: probability of initiating a fetch parameters request from a random peer
  • timeout_ms: the timeout of each socket send/recv. A simple flow control mechanism is used for selecting the target peer, combined with a random term. In each timeout, we decrease the flow control score of the peer so it'll be less likely to get picked up in the next iteration, we increase the flow control score otherwise.
  • interpolation: the name of the method to be used to set the interpolation factor.
  • divergence_threshold: controls the threshold loss value to start diverging the models, if not zero, and the loss is below the threshold, it'll decrease the interpolation factor by (loss / divergence_threshold), regardless of the interplation method.
  • The rest of the configuration is for setting individual interpolation methods configuration.

Here's a sample configuration file:

# Sample configuration file for a multi-core machine
# Each worker is running on a seperate core
---
- nodes:
  - {name: w1, host: localhost, port: 45000}
  - {name: w2, host: localhost, port: 45001}
  - {name: w3, host: localhost, port: 45002}
  - {name: w4, host: localhost, port: 45003}

# The probability of initiating a fetch parameter request
- fetch_probability: 1

# The timeout value is used for flow-control
- timeout_ms: 2500

# Choose interpolation method: clock, loss or constant
- interpolation: constant

# Diverge models when loss is reaching the value specified here (use 0 to disable)
- divergence_threshold: 0.2

# Individual interpolation methods configuration:

- constant: { value: 0.5 }

- clock: 0

- loss: 0

Interpolation Methods

The interpolation methods controls how the interpolation/averaging factor is calculated. Averaging is done using the following equation: params = factor * peer_params + (1 - factor) * params. currently the following methods are supported:

  • Constant: The factor is constant, the papers above used a constant factor value derived theoretically.
  • Clock: Uses the following equation factor = peer_clock / (clock + peer_clock), the factor increase when the peer's clock is larger.
  • Loss: Same as clock, but uses the loss value instead of the clock value.

NOTE: The Clock and Loss interpolation methods are not published, nor backed by experiments and comparisons yet, they are here only for reference but you may try to see how they work for your model.

Training pytorch-cifar

Do the following to start a local cluster where each node is running on a different cpu core.

  1. Clone repository
  2. Install requirements: pip install -r requirements.txt
  3. cd examples/pytorch-cifar
  4. ./prepare.sh
  5. Start training: ./run.sh
  6. Stop (kill python3): ./stop.sh

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.