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Automatically exported from code.google.com/p/andengineexamples
What steps will reproduce the problem?
1. Open "Using a Stroke Font
2. Look at the letter "y" in the work "only" on the third line of text.
What is the expected output? What do you see instead?
The "y" should not be clipped.
The "y" is clipped on it's bottom edge.
What version of the product are you using? On what operating system?
Lastest hg "default" branch.
I believe that this may be a bug in the font rendering in AndEngine as I have
seen other similar issues in my own projects.
Original issue reported on code.google.com by [email protected]
on 25 Feb 2011 at 11:21
What steps will reproduce the problem?
1. Install and Open andengine sample from Android Market
2. Select Advanced, Augmented Reality Horizon Example
3. Try to find the sprite on the screen by roll up/down etc..
What is the expected output? What do you see instead?
I expect to see the sprite, but nothing except camera's scene
What version of the product are you using? On what operating system?
Motorola Milestone, Android 2.1 update 1
Please provide any additional information below.
This sample working well on HTD Desire and Samsung 5700i as well.
Original issue reported on code.google.com by [email protected]
on 25 Jun 2010 at 1:40
I changed the ones I use to
ShapeParticleModifier, etc, to avoid the overlapping object names.
Original issue reported on code.google.com by [email protected]
on 10 Oct 2010 at 8:53
Hi~Guys
I import an example to Android Studio ,cannot debug,and I find an error that shows "cannot resolve symbol 'WAVActivity' ",I search answers on the internet, still cannot resolve the problem, please help me.
Many Thanks~
Original issue reported on code.google.com by [email protected]
on 25 May 2013 at 1:48
What steps will reproduce the problem?
1. Attempt to run either of the above examples from the 'Other' menu
2.
3.
What is the expected output? What do you see instead?
Force closes is what happens. No idea what is expected.
What version of the product are you using? On what operating system?
Android 2.3 /hg checkout parent: 317:d6c91ccbed4f tip
Please provide any additional information below.
TexturePacker can't find gfx/spritesheets/texturepackerexample.xml. Changing
line 66 of TexturePackerExample.java resolves initial problem, but leads to
IllegalArgumentException: no value for attribute wrapt.
ColorKey example fails due to FileNotFoundException loading
chromatic_circle.png. Adding "gfx/" prefix to "chromatic_circle.png" in
constructor call on line 71 of ColorKeyTextureSourceDecoratorExample.java
resolves the error.
Original issue reported on code.google.com by [email protected]
on 1 Sep 2011 at 1:16
The problem can be reproduced in the following way:
1. Create a ZoomCamera
2. Create a scene
3. Change the zoom factor to 0.5
4. Create a sprite and add it to the scene
Result: The sprite will be scaled to half of the expected size.
I am using a build that was compiled on November 10, 2010, developing on Ubuntu
10.04 x64.
Original issue reported on code.google.com by [email protected]
on 19 Jan 2011 at 1:55
racer game
Original issue reported on code.google.com by [email protected]
on 4 Jul 2011 at 9:13
Attachments:
I would submit a patch, but I am not sure what the intention is here since I am
new to the code base.
There is this BitmapTextureAtlasTextureRegionFactory.setAssetBasePath call
which sets the base path to "gfx/" - but then this is factory is not used when
using the path for the background_grass.png
Not sure how it should be fixed... :)
Original issue reported on code.google.com by [email protected]
on 27 Aug 2011 at 6:00
I get that it's done for expediency, but it's bad form, particularly when the
documentation for the project is already minimal-to-nonexistent.
Original issue reported on code.google.com by [email protected]
on 4 Jan 2011 at 1:43
asdf
Original issue reported on code.google.com by [email protected]
on 19 Mar 2011 at 10:18
Attachments:
First of all, thanks for the awesome library.
This project contains examples and you probably intend others to learn from
them by cut-n-paste. If that is indeed the case, then use of LGPL is
inappropriate. Please consider changing the license for examples to Apache
Software License 2.0. Thanks.
Original issue reported on code.google.com by inder123
on 13 Aug 2011 at 11:18
BaseGameActivity.getFontManager() is self recursive in andengine, should be
corrected there. This is a work around to use Engine.getFontManager().
Original issue reported on code.google.com by [email protected]
on 28 Aug 2011 at 9:04
Attachments:
What steps will reproduce the problem?
1. Incorrect position of AnimatedSprite in the pre-existing BitmapTextureAtlas.
What is the expected output? What do you see instead?
The changed AnimatedSprite does not fit correctly in the existing touch area.
What version of the product are you using? On what operating system?
its AndEngine 1.0 on windows 7 32bit
Please provide any additional information below.
in my game I have 2 fruit AnimatedSprites.. on is of 5 Rows by 7 Cols and the
second is of 5 Rows by 7 Columns but both the AnimatedSprites have different
width and height.. not i want to change the Texture of sprite 1 dynamically
with the texture of Sprite 2 it changes successfully as per mentioned in
UpdateTextureExample.java but the alignment does not matches correctly as the
second fruit bumps a bit up and down.. i dont know y ?? may be the size
mentioned in the BitmapTextureAtlas ?? whats the solution plz Respond to my
query i need the solution as its really important for me.
Original issue reported on code.google.com by [email protected]
on 29 Dec 2011 at 9:01
What steps will reproduce the problem?
1. Checkout sourcecode
2. Import project into Eclipse
3.
What is the expected output? What do you see instead?
JDK 1.5 (default on OSX) chokes on non-required @Override when you are
implementing methods of an interface and not extending methods of a superclass.
(see http://mihail.stoynov.com/2008/06/20/override-in-eclipse/)
What version of the product are you using? On what operating system?
ADT 9, Eclipse Helios.
Please provide any additional information below.
Workaround is here: http://mihail.stoynov.com/2008/06/20/override-in-eclipse/
You also have to do a "Fix project properties" before it will build, something
about target level 5, the same is true for AndEngineExamples.
Original issue reported on code.google.com by [email protected]
on 22 Feb 2011 at 2:04
Calling System.gc() is bad practice, As it have its own performance impact.
Original issue reported on code.google.com by [email protected]
on 12 Sep 2011 at 3:32
Attachments:
On older devices (such as my Nexus One) every kilobyte counts, please enable us
to install this app on the SD card
http://developer.android.com/guide/appendix/install-location.html
Original issue reported on code.google.com by [email protected]
on 27 Aug 2011 at 8:02
What steps will reproduce the problem?
1. Launch TMXTiledMap demo from the main menu.
What is the expected output? What do you see instead?
A demo. A forced close.
What version of the product are you using? On what operating system?
The latest.
Please provide any additional information below.
This rocks, except for the minor hiccup ;)
Original issue reported on code.google.com by [email protected]
on 21 Jul 2010 at 10:47
the file Value.java lists a card value of "ONE" when there is no 1 card. That
line needs to be commented out. Correspondingly, in the Card.java file, there
are entries for CLUB_ONE, DIAMOND_ONE, SPADE_ONE, and HEART_ONE. These four
lines can be commented out as well. Once these five lines are commented out,
any card placement using .addCard() will add the proper card.
Original issue reported on code.google.com by [email protected]
on 30 Aug 2010 at 3:23
In andengine I want to change sprite with different image.
already I knew the setcurrentTied method. In my case I want to change
TextureRegion belonging to sprite with othe TextureRegion.
I want to know that. Thanks a lot.
Original issue reported on code.google.com by [email protected]
on 24 Feb 2011 at 1:20
恶法为
Original issue reported on code.google.com by [email protected]
on 16 Apr 2013 at 8:36
Attachments:
What steps will reproduce the problem?
1. Open andengine example from Android Market on 2 handsets
2. Open Multiplayer sample and connect 2 devices
3. Try to add as mush as possible sprite to other device via network
What is the expected output? What do you see instead?
I expect that all sprites added without any problem, but we got error after
added about 100 sprites to the game
What version of the product are you using? On what operating system?
Android 2.01 for Samsung 5700i and 2.1 Update 1 for HTC Desire
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 25 Jun 2010 at 1:44
Please check the attachment for patch - typo fixed.
Original issue reported on code.google.com by [email protected]
on 27 Oct 2010 at 12:02
Attachments:
replace "this.getFontManager().loadFont(this.mFont);" with
"this.mEngine.getFontManager().loadFont(this.mFont);" in line 90.
Original issue reported on code.google.com by [email protected]
on 28 Sep 2011 at 5:32
"this.getFontManager().loadFont(this.mFont); replace with
"this.mEngine.getFontManager().loadFont(this.mFont);" in Line 68
Original issue reported on code.google.com by [email protected]
on 28 Sep 2011 at 5:17
What steps will reproduce the problem?
1. Run andengineexample version 1.4.6
2. Run moving ball example
What is the expected output? What do you see instead?
The ball should bounce against the walls, but it stops at the wall and rides
along it.
What version of the product are you using? On what operating system?
1.4.6 on android 2.2.1
Please provide any additional information below.
Just remove the three lines after Ball is constructed in the onLoadScene()
function, and then set the Y and X velocity to DEMO_VELOCITY value in the Ball
constructor. Those three lines were causing a conflict with the physics
handler in the Ball class itself.
Original issue reported on code.google.com by [email protected]
on 4 Jun 2011 at 4:42
What steps will reproduce the problem?
1. Clone the andengineexamples project
2. Run the ScreenCapture Example for the first time (clean install)
3. Capture will fail
What is the expected output? What do you see instead?
Capture saved to sd card.
Capture is not saved, it fails because the directory doesn't exist. Once the
directory is created it works as expected.
ERROR/AndEngine(732): java.io.FileNotFoundException:
/mnt/sdcard/Android/data/org.anddev.andengine.examples/files/Screen_130331296235
8.png (No such file or directory)
What version of the product are you using? On what operating system?
Android 2.3.3 Stock Nexus 1
Latest andengine examples.
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 20 Apr 2011 at 3:47
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