You need the following in this order:
Place OpenGoalTwitchv.exe
and the .env
file you downloaded inside of a folder next to gk.exe
and goalc.exe
Modify the contents of .env
so that it listens for commands in your channel by opening it with notepad making changes and then saving, make sure to save as ALL FILE TYPES If you do not change this it will save it as .env.txt
and not work.
Open OpenGoalTwitchv0.3
and it should automatically open gk
and goalc
and connect to twitch, now you are good to go!
Right now there is NO way to directly move Jak (e.g. as if using the left stick), instead you'll need to punch and turn to move around. These don't currently work while the game is paused.
#square
#x
#triangle
#circle
Pushes the corresponding button on the controller.#turn-left
#turn-right
Turns Jak 45 degrees#cam-left
#cam-right
Turns the camera slightly#cam-in
Pushes the camera slightly in#cam-out
Pulls the camera slightly out#up
#down
#left
#right
Pushes the corresponding D-Pad button on the controller (e.g. for warp gates)
#rjto amount
Sets rolljump distance.amount
should be between [-200, 200], default is 17.3.- Examples
#rjto 50
#rjto -10
#superjump
Gives Jak super high jumps.#superboosted
Gives Jak super far boosteds.#noboosteds
Makes boosteds impossible.#fastjak
Sets Jak’s movement speeds very high.#slowjak
Removes rolljumps and sets Jak’s movement speeds very low. Gives permanent yellow eco to remove punching.#slippery
Makes the terrain slippery like ice.#pacifist
Removes most of Jak’s attack options.#trip
Trips Jak.#shortfall
Sets the fall damage distance very low.#ghostjak
Gets rid of Jak’s collision for a few seconds and causes him to fall through terrain.#rocketman
Propels Jak into the air like a rocket.#getoff
Boots Jak off the Zoomer and Flut Flut, as well as some minigames.#unzoom
Exits the goggles if Jak is using them.#flutspeed amount
Sets Flut Flut’s running speed.amount
should be between [-200, 200], default is 20.- Examples
#flutspeed 0
#flutspeed 70
#flutspeed 20
#freecam
Puts the player into freecam for a few seconds.#enemyspeed enemy-name amount
Sets the speed of the specifiedenemy-name
(you need the proper name of the enemy for this to work)amount
should be between [-200, 200].- Examples
#enemyspeed babak 2
#enemyspeed junglefish 5
#enemyspeed lurkerpuppy 80
#enemyspeed green-eco-lurker 0
#give type amount
Gives the player the specified 'amount' of cells or orbs. Use negativeamount
to take away cells or orbs.- For
type
, usefuel
for Power Cells, andmoney
for Precursor Orbs. - Examples
#give fuel 1
#give money 120
#give money -200
- For
#collected type amount
Sets the cell or orb count to a specified value.- For
type
, usefuel
for Power Cells, andmoney
for Precursor Orbs. - Examples
#collected fuel 20
#collected fuel 0
#collected money 99999
- For
#eco type
Gives Jak a full meter of a specified eco type.type
should be the eco color:red
blue
yellow
orgreen
- Examples
#eco blue
#eco yellow
#eco green
#sucksuck amount
Sets the distance of the blue eco pull power.amount
should be between [-200, 200], default is 12.- Examples
#sucksuck 0
#sucksuck 100
#sucksuck 12
#noeco
Removes Jak’s ability to use eco powerups.
#die
Resets Jak to the current checkpoint, as if he died.#topoint checkpoint-name
Warps Jak to a specified checkpoint. You will need the proper name of the checkpoint.- Examples
#topoint game-start
#topoint jungle-tower
#topoint snow-fort
- Examples
#randompoint
Warps Jak to a random checkpoint that isn’t after Volcanic Crater.#tp x y z
Warps Jak to a specified coordinate point.- X and Z control horizontal position, Y controls vertical position.
- Examples
#tp 0 0 0
#tp -32 48 173
#tp 901 -13 -1228
#shift x y z
Warps Jak to a specified coordinate point relative to his current position, in meters.- Examples
#shift 0 -10 0
#shift 10 10 10
#shift 100 0 100
- Examples
#movetojak actor-name
Warps a specified actor to Jak’s position. You will need the proper name of the actor, not just the type (e.g.farmer-3
not justfarmer
). An actor must be loaded in to be moved. Be careful of crashes.- Examples
#movetojak farmer-3
#movetojak money-657
#movetojak bird-lady-4
- Examples
#ouch
Simply damages Jak.#burn
Burns Jak.#hp amount
Sets Jak’s health to a specified amount. If set to 0, he won’t die until he gets hit or bonks.- Examples
#hp 1
#hp 4
#hp 500
- Examples
#melt
Melts Jak, as if he fell into lava.#endlessfall
Kills Jak, as if he fell into an abyss.#iframes amount
Sets the duration, in seconds, of the invulnerability state after Jak takes damage. Default is 3.- Examples
#iframes 0
#iframes 30
#iframes 3
- Examples
#protect
Protects the player by disabling all commands for a certain amount of time. If sacrifices are enabled, this will time out the user.#invertcam pov axis
Inverts the current camera setting of a specified point of view and axis.pov
should befirst
orthird
.axis
should beh
orv
, refering to horizontal and vertical axes respectively.- Examples
#invertcam third h
#invertcam first v
#invertcam third v
#stickycam
Freezes the camera in place and disables zooming for a few seconds.#normalcam
Sets all the camera settings to normal.#deload
Deloads the current level. Be careful of crashes.#quickcam
Puts the player into freecam and immediately back out (stores levels).#dark
Sets the current level’s mood to very dark.#dax
Removes Daxter.bighead
Enables big head cheat.smallhead
Enables small head cheat.bigfist
Enables big fist cheat.bigheadnpc
Enables big head NPC cheat.hugehead
Enables huge head cheat.mirror
Enables mirror mode cheat.notex
Enables no textures cheat.#smalljak
Makes Jak small.#bigjak
Makes Jak big.#widejak
Makes Jak wide.#flatjak
Makes Jak flat.#scale x y z
Changes the scale of Jak based on axes.- Values should be between [-15, 15].
- Examples
#scale 10 1 1
#scale 1 15 1
#scale 1 1 1
#color r g b
Changes Jak’s color based on RGB values.- Examples
#color 50 50 50
#color 3.5 0 3.5
#color 1 1 1
- Examples
#smallnet
Sets the fishing net width to very small.#widefish
Sets the fishing river width to unfairly large.#lowpoly
Sets the level of detail to low.#resetactors
Resets all actors to their default states (enemies, crates, and other interactable aspects).#moveplantboss
Moves the plant boss to a corner in the temple and eats Jak. Only use when actually in the temple.#moveplantboss2
Moves the plant boss to a corner in the temple without eating Jak. Only use when actually in the temple.#basincell
Swaps the spot of the jump cell in Precursor Basin.