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opengoal-twitch-crowdcontrol's Introduction

Opengoal-Twitch-CrowdControl

Install Instructions

Download latest Github All Releases

You need the following in this order:
Place OpenGoalTwitchv.exe and the .env file you downloaded inside of a folder next to gk.exe and goalc.exe
Modify the contents of .env so that it listens for commands in your channel by opening it with notepad making changes and then saving, make sure to save as ALL FILE TYPES If you do not change this it will save it as .env.txt and not work. Open OpenGoalTwitchv0.3 and it should automatically open gk and goalc and connect to twitch, now you are good to go!

Commands

Controlling Jak

Right now there is NO way to directly move Jak (e.g. as if using the left stick), instead you'll need to punch and turn to move around. These don't currently work while the game is paused.

  • #square #x #triangle #circle Pushes the corresponding button on the controller.
  • #turn-left #turn-right Turns Jak 45 degrees
  • #cam-left #cam-right Turns the camera slightly
  • #cam-in Pushes the camera slightly in
  • #cam-out Pulls the camera slightly out
  • #up #down #left #right Pushes the corresponding D-Pad button on the controller (e.g. for warp gates)

Altering Gameplay

  • #rjto amount Sets rolljump distance.
    • amount should be between [-200, 200], default is 17.3.
    • Examples #rjto 50 #rjto -10
  • #superjump Gives Jak super high jumps.
  • #superboosted Gives Jak super far boosteds.
  • #noboosteds Makes boosteds impossible.
  • #fastjak Sets Jak’s movement speeds very high.
  • #slowjak Removes rolljumps and sets Jak’s movement speeds very low. Gives permanent yellow eco to remove punching.
  • #slippery Makes the terrain slippery like ice.
  • #pacifist Removes most of Jak’s attack options.
  • #trip Trips Jak.
  • #shortfall Sets the fall damage distance very low.
  • #ghostjak Gets rid of Jak’s collision for a few seconds and causes him to fall through terrain.
  • #rocketman Propels Jak into the air like a rocket.
  • #getoff Boots Jak off the Zoomer and Flut Flut, as well as some minigames.
  • #unzoom Exits the goggles if Jak is using them.
  • #flutspeed amount Sets Flut Flut’s running speed.
    • amount should be between [-200, 200], default is 20.
    • Examples #flutspeed 0 #flutspeed 70 #flutspeed 20
  • #freecam Puts the player into freecam for a few seconds.
  • #enemyspeed enemy-name amount Sets the speed of the specified enemy-name (you need the proper name of the enemy for this to work)
    • amount should be between [-200, 200].
    • Examples #enemyspeed babak 2 #enemyspeed junglefish 5 #enemyspeed lurkerpuppy 80 #enemyspeed green-eco-lurker 0

Collectables & Powerups

  • #give type amount Gives the player the specified 'amount' of cells or orbs. Use negative amount to take away cells or orbs.
    • For type, use fuel for Power Cells, and money for Precursor Orbs.
    • Examples #give fuel 1 #give money 120 #give money -200
  • #collected type amount Sets the cell or orb count to a specified value.
    • For type, use fuel for Power Cells, and money for Precursor Orbs.
    • Examples #collected fuel 20 #collected fuel 0 #collected money 99999
  • #eco type Gives Jak a full meter of a specified eco type.
    • type should be the eco color: red blue yellow or green
    • Examples #eco blue #eco yellow #eco green
  • #sucksuck amount Sets the distance of the blue eco pull power.
    • amount should be between [-200, 200], default is 12.
    • Examples #sucksuck 0 #sucksuck 100 #sucksuck 12
  • #noeco Removes Jak’s ability to use eco powerups.

Warping

  • #die Resets Jak to the current checkpoint, as if he died.
  • #topoint checkpoint-name Warps Jak to a specified checkpoint. You will need the proper name of the checkpoint.
    • Examples #topoint game-start #topoint jungle-tower #topoint snow-fort
  • #randompoint Warps Jak to a random checkpoint that isn’t after Volcanic Crater.
  • #tp x y z Warps Jak to a specified coordinate point.
    • X and Z control horizontal position, Y controls vertical position.
    • Examples #tp 0 0 0 #tp -32 48 173 #tp 901 -13 -1228
  • #shift x y z Warps Jak to a specified coordinate point relative to his current position, in meters.
    • Examples #shift 0 -10 0 #shift 10 10 10 #shift 100 0 100
  • #movetojak actor-name Warps a specified actor to Jak’s position. You will need the proper name of the actor, not just the type (e.g. farmer-3 not just farmer). An actor must be loaded in to be moved. Be careful of crashes.
    • Examples #movetojak farmer-3 #movetojak money-657 #movetojak bird-lady-4

Health

  • #ouch Simply damages Jak.
  • #burn Burns Jak.
  • #hp amount Sets Jak’s health to a specified amount. If set to 0, he won’t die until he gets hit or bonks.
    • Examples #hp 1 #hp 4 #hp 500
  • #melt Melts Jak, as if he fell into lava.
  • #endlessfall Kills Jak, as if he fell into an abyss.
  • #iframes amount Sets the duration, in seconds, of the invulnerability state after Jak takes damage. Default is 3.
    • Examples #iframes 0 #iframes 30 #iframes 3

Misc

  • #protect Protects the player by disabling all commands for a certain amount of time. If sacrifices are enabled, this will time out the user.
  • #invertcam pov axis Inverts the current camera setting of a specified point of view and axis.
    • pov should be first or third.
    • axis should be h or v, refering to horizontal and vertical axes respectively.
    • Examples #invertcam third h #invertcam first v #invertcam third v
  • #stickycam Freezes the camera in place and disables zooming for a few seconds.
  • #normalcam Sets all the camera settings to normal.
  • #deload Deloads the current level. Be careful of crashes.
  • #quickcam Puts the player into freecam and immediately back out (stores levels).
  • #dark Sets the current level’s mood to very dark.
  • #dax Removes Daxter.
  • bighead Enables big head cheat.
  • smallhead Enables small head cheat.
  • bigfist Enables big fist cheat.
  • bigheadnpc Enables big head NPC cheat.
  • hugehead Enables huge head cheat.
  • mirror Enables mirror mode cheat.
  • notex Enables no textures cheat.
  • #smalljak Makes Jak small.
  • #bigjak Makes Jak big.
  • #widejak Makes Jak wide.
  • #flatjak Makes Jak flat.
  • #scale x y z Changes the scale of Jak based on axes.
    • Values should be between [-15, 15].
    • Examples #scale 10 1 1 #scale 1 15 1 #scale 1 1 1
  • #color r g b Changes Jak’s color based on RGB values.
    • Examples #color 50 50 50 #color 3.5 0 3.5 #color 1 1 1
  • #smallnet Sets the fishing net width to very small.
  • #widefish Sets the fishing river width to unfairly large.
  • #lowpoly Sets the level of detail to low.
  • #resetactors Resets all actors to their default states (enemies, crates, and other interactable aspects).
  • #moveplantboss Moves the plant boss to a corner in the temple and eats Jak. Only use when actually in the temple.
  • #moveplantboss2 Moves the plant boss to a corner in the temple without eating Jak. Only use when actually in the temple.
  • #basincell Swaps the spot of the jump cell in Precursor Basin.

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