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lunar landing simulation for SDL
This project forked from ac000/xlander
lunar landing simulation for SDL
Build ===== Fedora: $ sudo dnf install libX11-devel libXext-devel alsa-lib-devel imake Debian: $ sudo apt-get install libx11-dev libxext-dev libasound-dev xutils-dev $ git clone https://github.com/ac000/xlander.git $ cd xlander $ xmkmf $ make Void: $ sudo xbps-install libX11-devel libXext-devel alsa-lib-devel imake git gcc $ git clone https://github.com/ac000/xlander.git $ cd xlander $ xmkmf $ sudo make install Original README =============== xlander is a lunar landing simulation for X. The object is to successfully land the craft on the surface of the moon or some other planet. The program features "out-the-window" 3-d wire-frame graphics and full directional control of the lander. For further instructions, please refer to the man page. xlander is known to work on DECStations under Ultrix 4.2 and Sparcs under SunOS 4.1.1, compiling with standard cc and gcc version 1.39. It should compile and run as-is on these machines. Your X server must support KeyRelease events (we have yet to run across one that doesn't, and we've seen a lot!). Also, we wouldn't recommend trying to run xlander on a slow machine. Please drop us a note if you enjoy the game; also let us know if you can land the thing... The added third dimension makes it a real challenge! Note that there are still a couple of bugs in the code. Also, you may want to tweak the "-lateral" and "-retro" parameters if you don't like the feel of the craft; see the man page for details. Feel free to redistribute this wherever and to whomever you wish, as long as our names remain with the code. Feedback is welcome and may be directed to [email protected] or [email protected]. BUG FIXES Patchlevel 1 fixes 3 things: 1. A problem with the routines that load the resource database. thanks to [email protected] (Robert Lee) for tracking this one down and fixing it. 2. Problems running on servers where BlackPixel and WhitePixel were something other than 0 and 1, respectively. This was an oversight on my part (setting foreground and background wrong in my XOR gc). Everything should now show up properly on Sun and other servers like this. 3. Controls. You can now use the arrow keys for movement as well as whatever you specify with the "-controls" option. This is nice for keyboards which have the arrow keys on the keypad (such as Sun). Patchlevel 2 fixes a couple of minor things. Neither one affects game play. First, it adds #ifdefs for AIX and IRIX. If if you are running cc under IRIX 4.0.1 or later, you need to use the -cckr option when compiling. Also, patchlevel 2 fixes a slight error in the gravity readout. The display used to say m*s^-2, but the displayed values were actually in ft*s^-2. Thanks to Jeff Moersch ([email protected]) for noticing this one. Enjoy, Paul Riddle ([email protected]) Mike Friedman ([email protected])
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