Comments (3)
After testing around a bit more, I found that the first code snippet breaks affliction type attacks, which should use the base value, typically 10, plus the rank of the affliction ability as the DC, according to https://www.d20herosrd.com/6-powers/effects/effect-descriptions/affliction-attack/
from foundry-mm3.
I confess I didn't really understand.
I did some more tests and checked the book.
The roll to be made is against a DC of 15 + rank of the effect, which is currently the case, as the screenshots show.
The target only suffers one wound per attack, but can suffer additional effects depending on the degree of failure.
from foundry-mm3.
Ah those screenshots really helped me understand it.
From the wording in the role book I had assumed that the damage value would be used to increase the Toughness check against an injury but in your implementation the effect value is used instead.
So if there is not supposed to by any additional effect from an attack the damage value can just be left at 1 so it can cause up to 1 injury.
Thank you for clarifying. I will close this issue as there is nothing wrong with your code I just misunderstood these fields.
from foundry-mm3.
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from foundry-mm3.