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diamond-ore's Introduction

Diamond-Ore

Adds the Diamond resource, as well as various structures which utilize it. It also adds more than just diamonds. It also adds enhanced versions of vanilla production blocks.

Diamonds require an Airblast Drill or better to be mined.

Structures:

Diamond Drill - Extremely rapid drill that can mine anything extractable.

Precision Diamond Drill - Extremely rapid drill that can mine anything extractable. Only occupies one tile.

Diamond Turret - Comes in four sizes, and accepts a variety of ammo types.

Barrage Turret - Short range high damage rapidfire turret.

Epsilon Ship Pad - Transform your mech into a slow but durable resource transport and mining vehicle.

Mortar Mech Pad - Transform your mech into a long-range artillery mech.

Tempest Mech Pad - Transform your mech into a large slow mech that fires balls of plasma.

Lambda Ship Pad - Transform your mech into a somewhat slow ship that can teleport.

Beelzebub Swarm Drone Factory - builds cheap fast drones that are weak but hard to hit. Each factory can spawn up to ten drones.

Grenader Factory - builds grenade-firing ground units.

Firefly Factory - builds highly volatile air units.

Reaver Factory - builds fast ground-based missile units.

Hunter Factory - builds heavy ground-based shotgun units.

Taser Factory - builds slow but very powerful lightning-shooting air units.

Spiker Factory - builds fast durable melee units.

Fixer Factory - builds mobile healer units.

Diamond Synthesizer - Fueled by slag, it uses large amounts of coal to synthesize a diamond that's identical to natural diamonds down to chemical composition.

Cryogem Compressor - uses power to turn cryofluid into solid chunks you can launch with your core.

Cryogem Dissipator - uses power to turn cryogems back into cryofluid for use in cooling turrets or thorium reactors.

Phase String Maker - Creates phase string which can be solidified into phase fabric or used with wave turrets to snare enemy units.

Phase String Solidifier - Solidifies Phase string into phase fabric.

Diamond Wall - Comes in four sizes; can take seriously large amounts of punishment, especially the Huge and Gigantic sizes.

Diamond Solar Panel - A much stronger solar panel.

Diamond Vault - A durable storage block.

Mass Distributer - A larger router.

Aqua Drill - A compact water extractor

Reinforced Battery - 2x2 block that combines 4 regular batteries into one durable block.

Reinforced Liquid Tank - 5x5 block with a much larger liquid capacity.

Reinforced Power Distributor - 3x3 Power node with a range of 50 blocks. Its insulated plating makes automatic connection impossible.

Surge Reactor - 6x6 power generator block fueled by surge alloy. Very unstable and requires lots of cryofluid to operate safely...

Crystal Conveyor - Better conveyor with more health and speed. Possesses an armored dome above it that blocks ground unit movement.

Thor Turret - A late-game missile turret

Odin Turret - A late-game anti-air turret

Loki Turret - A late-game anti-ground turret

Pyra-Smelter - A late-game Silicon Smelter

Cryo-Separator - A late-game Separator that can output any vanilla resource in the game. *Phase fabric is stupidly rare though

Multi-Compressor - A late-game Plastanium Compressor

Multi-Pyra Mixer - A late-game Pyratite Mixer

Blast Compound Multi-Mixer - A late-game Blast Mixer

Heavy Surge Forge - A larger Alloy Mixer.

Surge Pyra-Forge - Create surge alloy from scrap using pyratite as a catalyst.

Industrial Diamond Synthesizer - A larger and more efficient diamond synthesizer.

Differential Reactor - The Differential Generator was a wimp before this mod! Now it's a jerk, and everybody loves it!

diamond-ore's People

Contributors

z0mbiesrock avatar

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diamond-ore's Issues

New mech ability

Hey hey zombiesrock can u please tell me the ability of that new mech 'Nexus' .I really dont know what does it do?

Bug/Error

File: dark-sporepress.hjson
[EcmaError] ReferenceError: "func" is not defined. (spore-blocks#530
2.
File: water-decorruptor.hjson
[EcmaError] ReferenceError: "func" is not defined. (water-decorruptor#16)
Screenshot_2020-09-15-11-14-55-636_io anuke mindustry
Screenshot_2020-09-15-11-14-51-655_io anuke mindustry

Помогите

Не работает пара механизмов из мода поставить можно убрать нельзя и работать они не могут

Help and Tips

I want to give you some help, in order to make your life a little bit easier.

Some of the units in the mod are still programmed against the old game API.

To fix some of these units:

*) Remove field "commandLimit".

*) Replace "legTrns" with "legForwardScl".

*) Replace "visualElevation" with "shadowElevation".

*) Replace "maxStretch" with "legMaxLength". ...(For "legs" units.)

*) Replace "rotateShooting" with "faceTarget".

*) Replace "tileDamageMultiplier" with "buildingDamageMultiplier".

*) Replace "shots" with "shoot.shots".

*) Remove: "scaleVelocity"

*) Change: lightColor: "a2f32d",
To: lightColor = Color.valueOf("a2f32d"); ...(if you do it in Java.)

NOTES:

I like the Gnome, Pixie, Nymph and Goblin units.

I have tried to convert these units to Java, in a Java mod, and I have had some success. It is not perfect, but you can have a quick look here:

https://github.com/XenoForce/Critter-Zone/tree/main/src/mod/units/diamond/gnome

https://github.com/XenoForce/Critter-Zone/tree/main/src/mod/units/diamond/pixie

https://github.com/XenoForce/Critter-Zone/tree/main/src/mod/units/diamond/nymph

https://github.com/XenoForce/Critter-Zone/tree/main/src/mod/units/diamond/goblin

I hope some of this helps.
Cheers.

....

I already make a map for this mod will you check it?

Multi Melter crashes the game

When I put scrap in a multi melter it crashes the game. Crash code:

NullPointer: 'Attempt to read from field 'mindustry.world.modules.ItemModule mindustry.entities.type.TileEntity.items' on a null object reference'
BlockStorage.acceptItem: 99
BlockStorage.offloadDir: 278
Conveyor.update: 195
TileEntity.update: 324
EntityGroup.update: 51
Logic.update: 241
ApplicationCore.update: 36
ClientLauncher.update: 138
AndroidGraphics.lambda$onDrawFrame$1: 436
-$$Lambda$AndroidGraphics$-UMZ7f6RjD4gjnI5A71J9uqnjKo.run: 2
AndroidGraphics.runProtected: 479
AndroidGraphics.onDrawFrame: 433
GLSurfaceView$GLThread.guardedRun: 1573
GLSurfaceView$GLThread.run: 1272

Map

Is not available yet? And Scalding cauldron is it only for sandbox?

Expensive af

Decrease the cost to buy Omni-Drill and Omni-Vault a little bit

Campaign

Will your V6 mod have campaign maps like V5?

Ancient Factions

They should have their own core and more processing building (even basic drills)

Lambda

i cant figure out how to set where it teleports

Campaign?

Is there a new map possibly? I saw ancient crater but it doesn't appear on campaign

Issue with surge battery

Myndustry reports an error with the surge battery.

Mod version: 2.6.0
Mindustry: 126.2
Platform: mobile

File: surgebattery.hjson

Error:
[IllegalArgument]consumer using buffered power: diamond-ore-surgebattery.

How can I solve it?

Game crash cause by mod

Mindustry has crashed. How unfortunate.
Version: release build 144.3
OS: Windows 10 x64 (amd64)
Java Version: 16.0.1
Runtime Available Memory: 2022mb
Cores: 4
Mods: diamond-ore:[#9cb6f4]4.0.0[]

arc.util.ArcRuntimeException: rhino.EcmaError: ReferenceError: "WaterMoveUnit" is not defined. (siren#4)
at arc.assets.AssetManager.handleTaskError(AssetManager.java:669)
at arc.assets.AssetManager.update(AssetManager.java:441)
at arc.assets.AssetManager.update(AssetManager.java:464)
at mindustry.ClientLauncher.update(ClientLauncher.java:206)
at arc.backend.sdl.SdlApplication.listen(SdlApplication.java:204)
at arc.backend.sdl.SdlApplication.loop(SdlApplication.java:192)
at arc.backend.sdl.SdlApplication.(SdlApplication.java:54)
at mindustry.desktop.DesktopLauncher.main(DesktopLauncher.java:39)
Caused by: rhino.EcmaError: ReferenceError: "WaterMoveUnit" is not defined. (siren#4)
at rhino.ScriptRuntime.constructError(ScriptRuntime.java:3741)
at rhino.ScriptRuntime.constructError(ScriptRuntime.java:3721)
at rhino.ScriptRuntime.notFoundError(ScriptRuntime.java:3798)
at rhino.ScriptRuntime.name(ScriptRuntime.java:1666)
at rhino.gen.siren_15._c_anonymous_1(siren:4)
at rhino.gen.siren_15.call(siren)
at rhino.ContextFactory.doTopCall(ContextFactory.java:328)
at rhino.ScriptRuntime.doTopCall(ScriptRuntime.java:3114)
at rhino.gen.siren_15.call(siren)
at rhino.ArrowFunction.call(ArrowFunction.java:33)
at rhino.InterfaceAdapter.invokeImpl(InterfaceAdapter.java:141)
at rhino.InterfaceAdapter.lambda$invoke$0(InterfaceAdapter.java:92)
at rhino.Context.call(Context.java:450)
at rhino.ContextFactory.call(ContextFactory.java:428)
at rhino.InterfaceAdapter.invoke(InterfaceAdapter.java:92)
at rhino.VMBridge.lambda$newInterfaceProxy$0(VMBridge.java:142)
at jdk.proxy1/jdk.proxy1.$Proxy2.get(Unknown Source)
at mindustry.type.UnitType.createIcons(UnitType.java:939)
at mindustry.mod.Mods.lambda$loadSync$11(Mods.java:350)
at arc.struct.Seq.each(Seq.java:189)
at mindustry.mod.Mods.loadSync(Mods.java:344)
at arc.assets.AssetManager$2.loadSync(AssetManager.java:357)
at arc.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:108)
at arc.assets.AssetLoadingTask.update(AssetLoadingTask.java:73)
at arc.assets.AssetManager.updateTask(AssetManager.java:590)
at arc.assets.AssetManager.update(AssetManager.java:439)
... 6 more
image

Omnivault?

Does omnivault opened after Diamond vault? Or after Omnidrill?

The mod crashes my game

And I am very sad because this is a very good mod. Also I have an android 11 if that helps.

Yggdrasil is too op

Yggdrasil is too op.It can kill purger easily!!
Apocalypse george is very easy like ground zero with Yggdrasil.
So i request you to Nerf Yggdrasil or add a better boss than purger.(Actually both will be nice :D)

Edit:Please Nerf the fire rate and damage of thorium ammo in Thor!

Everything else is awesome and thank you for making this mod,ill surely contact if any other issue!
Please do the needful.

Thank you in advance!!
Cubic

the mod crashes my game

i remember using this mod last year, i came back to mindustry but this mod is broken when loaded

i removed all of my mods and only added this and still, it crashes

fix this please im on mobile

Update

It's not compatible for beta 115

Me ajudem?

Eu quero fazer um mod de drill e eu queria usar o seu script como exemplo mas eu queria que a drill fosse sem energia

V6

Any plans?

BattleShip Error

The battleship cannot turn, it stays at an angle of 135º. I don't know if it's just because of the map, but it's quite frustrating not being able to use this monster in any direction. I have a screenshot, but I don't know how to siburla either :,P

Problems adding to a server

A friend and I are dying to play this mod on a server. However, whenever I add any version of it, the server's command center will fail to load it and close up. Are we using the wrong file for the mod? Or is it not compatible for servers? Everything else is up to date.
I'm sorry if this is not the place for this kind of questions but I didn't find anywhere else to do so

Diamond ore issue

Screenshot_2021-02-10-21-43-53-30_a27b88515698e5a58d06d430da63049d
There is a problem in the mod every time i finish a level before i even secure the sector it crashes as the screenshot says it talks about the 'arc.struct.Seq cannot be cast to mindustry.game.Objectives$Objective'.

Crash with Error - WaterMoveUnit is not defined.

Date: 09 July 2023

Mindustry crashes when I install the Diamond Ore mod.

It crashes with the following error message:

"WaterMoveUnit" is not defined.

Request: Please could you fix this error for us.

This is such a cool mod. It deserves to live on in Mindustry v7.

The units are very original.

I played Diamond Ore mod in the past, and I really liked it. So, please, fix it for us. Thank you.

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