The Cross-Section Shader for Unity is a versatile tool designed to visualize cross-sections of 3D models. Created using Unity's Shader Graph, this shader clips objects along a defined plane, revealing their internal structures. It's perfect for applications in games, education, and visualization, providing a powerful way to explore complex models interactively.
- Dynamic Plane Detection: The shader detects the plane's normal and position, allowing for real-time adjustments.
- Material Clipping: Enables the clipping of specified materials, revealing internal details of the 3D objects.
- Customizable Properties: Easily adjust the plane's position and normal vector to control the cross-section.
- Unity 2021.1 or newer
- Shader Graph package installed
- Clone the repository:
git clone https://github.com/your-username/cross-section-shader.git
- Open Test Scene.
- Use the shader and materials into your Unity scene.
-
Create a Material:
-
In Unity, navigate to Assets > Create > Material. Select the Cross-Section Shader from the shader dropdown menu.
-
Apply the Material to the Object that you want to Clip
-
Assign the newly created material to the object(s) you want to clip.
-
Adjust Plane Properties: Use the properties in the Material Inspector to modify the plane's position and normal vector. For dynamic control, use scripting to adjust these properties at runtime.