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Approximate Program Smoothing Using Mean-Variance Statistics, with Application to Procedural Shader Bandlimiting

License: MIT License

Python 70.70% Makefile 0.36% C++ 28.93% C 0.02%

approximate_program_smoothing's Introduction

approximate_program_smoothing

This is the source code for compiler associated with paper "Approximate Program Smoothing Using Mean-Variance Statistics, with Application to Procedural Shader Bandlimiting" by Yuting Yang, Connelly Barnes, Eurographics 2018.

Project Page

The goal of this project is to smooth an arbitrary program by approximating the convolution of the program with a Gaussian kernel.

Installation

First, install the dependencies of proj/csolver and make sure proj/csolver/main can be built and run. See proj/csolver/README.md for instructions on how to do this.

Second, install Python 3 (preferably Anaconda). Install the following Python packages (with pip install X or conda install X):

filelock
matplotlib
pathos
pyinterval

Then try running one of the shaders, e.g.

$ cd proj/apps
$ python render_circles.py

Usage

Example of tuning a shader:

python tune_shader.py full out_dir shader geometry parallax_mapping

Our test suite provides 7 shaders:

render_bricks
render_checkerboard
render_circles
render_color_circles
render_fire
render_sin_quadratic
render_zigzag

And 3 geometries:

plane
sphere
hyperboloid1

With 3 parallax mappings:

none
ripples
spheres

Please download our example tuning outputs from here. The rendering outputs are saved to html files in each subdirectory.

To re-render outputs from tuning outputs, run:

python tune_shader.py render out_dir shader geometry parallax_mapping

Citation

If you find this useful, please cite our paper:

Yuting Yang, Connelly Barnes. Approximate Program Smoothing Using Mean-Variance Statistics, with Application to Procedural Shader Bandlimiting. Eurographics 2018.

License

This project is licensed under the MIT license:

Copyright (c) 2018 University of Virginia, Yuting Yang, Connelly Barnes, and other contributors

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

approximate_program_smoothing's People

Stargazers

Tzu-Mao Li avatar

Watchers

James Cloos avatar Yuting Yang avatar

Forkers

peterzhousz

approximate_program_smoothing's Issues

Some question about tune shaders?

Hello.
Recently, I directly run your sine_quadric shader with adaptive gaussian, but I get awful results. I think it may be caused by specular function, pow(x, 25);
g
How do you tune this shader to get the result shown in your paper?

Can this program debug in the Windows

Hello,
I have read your paper and found your source code, and it's really great. And I want to know if the compile commands can be used in the windows. Can we first have an execution file about the c++ codes and then skip the compile commands in the python3?
Thank you.

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