Comming..... Eeeeeeeh !
goat-clicker's Introduction
goat-clicker's People
goat-clicker's Issues
Better Goat$$ amount reading
Currently the string representing the player's score (or amount of Goat$$) is quite raw with following digits in a difficult to read line.
I propose the American way of delimiting groups of 3 numbers and a dot to mark the decimals:
1000 -> 1,000
1000000,50 -> 1,000,000.50
If it's too difficult to implement, I recommend at least the spacing of groups of 3 digits.
CSS issue when gain become huge
CSS issue when gain become huge
href in menu links
Just a small update to add a href="#" to every link element in the menu. The code will be more correct and this will add the hand cursor as well.
LocalStorage issue
When a game is loaded (trough url), if the object save have changed, there is a problem with the object in local storage.
+n notifications following cursor
+n notifications should appear above the cursor wherever a click is done.
Click goat when label is over
When you click on the goat exactly on the same position than a label (+1 or sound label), click is not triggered
Scrollbar for the store
We need to have a scrollbar for the store, since the amount of powerups is growing.
Reset display issue
When clicking on reset button, store level didn't reset.
Skills definition
Would be nice to consult each other to see what we do with the skills.
Webpage text selection
In order to avoid text selection on the webpage when double/triple clicking, use these lines on the elements to impact :
.noselect {
-webkit-user-select: none; /* Chrome all / Safari all */
-moz-user-select: none; /* Firefox all */
-ms-user-select: none; /* IE 10+ */
/* No support for these yet, use at own risk */
-o-user-select: none;
user-select: none;
}
This will ensure fast-no-selecting-hellish-madness!
See if size of div in its content manageable via css transition
Yet I redimension the div containing a skill description, but the text inside the div is just shown over the next div. And it is probably something that doesn't need to be coded but better arranged in the html (i guess)...
Achievements
We need achievements !
Store saving
Currently, if we load a GAME , the store is not loaded.
We should transform store into json in order to save it in local storage.
Auto-click hands
We should add rotating auto-clicking hands to add a little bit of lolz to the otherwise static page.
I'll come up with a graphical element for this, but someone should prepare the code.
JSonification objects
Branchements dans index.html
knockout implementation
I have the naive idea that rattach everything to the si, do a vm of it, and use knockout to bind everything to it to have one access point for every interface event is not the best approach but still it might be working and be readable...
Idea : sounds
Should we add some discreet sound clips when clicking on the powerups from the store?
Idea:
ViagraGoat : Machete's "bawoaw, bawoaw..."
Put your ideas below, fellows.
Save export to another computer
It might be a good idea to implement an exportable save, in order to keep playing while on another computer.
Enhanced sound label generation
Enhanced sound label generation, the code is not very clean, need to refactor and improve position generation
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