- Documentation is Extremely barebones currently. A more in-depth documentation will be added soon.
- I've made a Documentation on both MC3DS's Options.txt, and ARGB .3DST, if you want a more "in-depth explantaion of things."
- Extract Bytes:
extract_bytes(filename, arg1, arg2)
- Convert Bytes:
convert_bytes(bytestring,order)
- Extract Color:
extract_colors(image_path)
- Invert Colors:
invertclrs(image_path)
- Set Green Hue:
greenify(image_path)
- Set Orange Hue:
orangify(image_path)
- Set Blue Hue:
bluify(image_path)
- Set Red Hue
redify(image_path)
- Grab Meta Data:
meta_grab(image_path)
- Material To Json:
mat2json(file_path)
- Convert Options:
convert_options(file_path,output_file_path)
- Revert Options:
revert_options(file_path,output_file_path
- Blang To Json:
toJson(blang_file)
- Json To Blang:
fromJson(json_file)
- Extract Head:
extract_head(image_path)
- Convert To PNG:
image_convert(image_path)
- Create .r3dst:
create_r3dst(image_path)
- Copy Lines:
copy_lines(filename, line_number, mode)
- Convert CDB To LDB:
console2bedrock_cdb(folder_path, optional_offset)
- Convert VDB To Log:
console2bedrock_vdb(folder_path)
- Copy World Information:
console2bedrock_cdb(folder_path, optional_offset)
- Convert Full World (Test):
convert_save(folder_path, world_icon_path)
from mc3dslib import BlangFile
import mc3dslib
file = mc3dslib.BlangFile().open("en_GB.json") # Initialzation of Example File
import mc3dslib
input_file_path = ".\\" ## Any Valid JSON file can go here
blang_file = mc3dslib.BlangFile().fromJson(input_file_path)
import mc3dslib
blang_file = mc3dslib.BlangFile().open("en_GB.json")
output_path = ".\\" # Any Valid Path can go here
blang_file.toJson(output_path)
- Convert Achievements
- Revert Achievements
- Extract Arms
- Extract Legs
- Extract Body
- @Wolfyxon - Few of the Functions in the Code.
- @STBrian - MC3DS Blang Format Conversion Code.
- @Cracko298 - Developer of Most Functions in the Code.
- @YT-Toaster - Few of the Functions in the Code.