yretenai / io_import_pskx Goto Github PK
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License: MIT License
Experimental ActorX PSK/PSA importer for Blender
License: MIT License
Traceback (most recent call last):
File "C:\Program Files (x86)\Steam\steamapps\common\Blender\3.0\scripts\modules\addon_utils.py", line 351, in enable
mod = _import_(module_name)
File "C:\Users\User\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\io_import_pskx-develop\_init__.py", line 39, in <module>
from io_import_pskx import op
ModuleNotFoundError:
No module named 'io_import_pskx'
I followed the instructions as specified but I was greeted with this error, not sure what I did wrong.
Python: Traceback (most recent call last):
File "C:\Users\Liqui\AppData\Roaming\Blender Foundation\Blender\3.3\scripts\addons\io_import_pskx\op\op_import_psa.py", line 47, in execute
if ActorXAnimation(path, settings).execute(context) == {'FINISHED'}:
File "C:\Users\Liqui\AppData\Roaming\Blender Foundation\Blender\3.3\scripts\addons\io_import_pskx\blend\psa.py", line 44, in execute
return self.execute_legacy(context)
File "C:\Users\Liqui\AppData\Roaming\Blender Foundation\Blender\3.3\scripts\addons\io_import_pskx\blend\psa.py", line 143, in execute_legacy
bone_map: dict[str, Bone] = {bone['actorx:full_bone_name']: bone for bone in armature_data.bones}
File "C:\Users\Liqui\AppData\Roaming\Blender Foundation\Blender\3.3\scripts\addons\io_import_pskx\blend\psa.py", line 143, in
bone_map: dict[str, Bone] = {bone['actorx:full_bone_name']: bone for bone in armature_data.bones}
KeyError: 'bpy_struct[key]: key "actorx:full_bone_name" not found'
This is the error that is being Thrown by Blenders info log!
Just wondering if I'm doing something wrong!
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