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crystals's Issues

Icon

We need a proper icon for the game !

Tutorial

The game should have a tutorial (not necessarily in the first alpha).

Characters

In the v0.1 release, two characters will be playable. We need to prepare and balance their stats and spells.

  • Warrior
    • Name and description
    • Spells
  • Mage
    • Name and description
    • Spells

Damage indicator

Visual feedback for damage could be cool and make the fight faster.

Basic stats balancing

We need to come up with formulas and base values for the different stats of the game.

The different stats are :

  • HP
  • MP
  • Attack
  • Defense
  • Wisdom
  • Speed

I designed some formulas by dragging inspiration from FFV :

  1. Physical (A -> B)

    • The power is A.atk
    • B's defense reduces damage (halved at 60).
    • Damage = (A.atk) * (60 / (60 + B.def))
  2. Magical

    • The power depends of the spell and is influenced by A's wisdom.
    • B's defense and B's wisdom reduce damage (wisdom is more important).
    • Damage = (1 + A.wis / 10) * (80 / (80 + B.def / 3 + B.wis * 2 / 3) * spellPower)
  3. Heal

    • The power depends on the spell and is influenced by A's wisdom.
    • If the wisdom is low the heal will be ridiculous.
    • Heal = (A.wis / 20) * spellPower)

I'd like to add some randomness into these formulas !

Clean Fight code

The code for the Fight class is a bit messy and could be split into two separate files.

New screens

  • Inn
    • Design
    • Implementation
  • Garden
    • Design
    • Implementation
  • Inventory
    • Design
    • Implementation
  • Status
    • Design
    • Implementation
  • Loot & XP
    • Design
    • Implementation
  • Crystal room
    • Design
    • Implementation
  • House
    • Design
    • Implementation
  • Shop
    • Design
    • Implementation

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