yoannisj / craft-coconut Goto Github PK
View Code? Open in Web Editor NEWTranscode your craft video assets with coconut.co
License: Other
Transcode your craft video assets with coconut.co
License: Other
I have tried to change the settings for the video outputs
in the config/coconut.php
file.
'webm:1080p::quality=4' => [
"key" => "webm:1080p",
"if" => "{{ input.height }} >= 1080"
],
which works and coconut starts transcoding the video.
After the job is finished i can see the file on the server.
but on the next reload of an endpoint where this video is used a new job is created.
My first guess is that you check the filename based on a different key then the one declared in the config file.
With the old config (you tested and had included in the project) the filenames are like this:
https://docs.coconut.co/changelogs/2021-002
What would be necessary to update this plugin to the new API version?
Adding a setting to skip video transcoding in given environments makes development easier because we don't loose time waiting on unnecessary video transcoding (e.g. troubleshooting issues not related to video assets).
When creating multiple jobs in one single request, only the last jobs' outputs seem to be saved in the database.
This means that only the last job's notifications succeed. All other jobs have failed notifications because the outputs can't be found in the DB. Worse, they will be re-created even if their output files have been transcoded and uploaded.
Adding a setting to always transcode a given fallback video in specific environments makes development easier in case the original video asset is not available (e.g. troubleshooting issues with a production database but without downloading production asset files).
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