Comments (9)
As described in README, the following setting is recommended:
-main time[sec] =900
-byoyomi[sec] =0
-time controll =off
AQ will enter the emergency mode and return a move within 0.1 sec when the remaining time is less than 15 sec. In my test, AQ has never lost due to out of time. (excluding CGOS client problems)
However, if your network causes a delay to the CGOS server, it is likely to be lost, so I don't recommend testing on CGOS with such environment.
from aq.
Is it a problem to add support for time_setting command?
from aq.
No, so I will implement it in the next version.
from aq.
Thanks for your response
from aq.
also have issues that AQ lose by time sometimes. Set -time controll =off but didn't help. But I didn't set -main time[sec] =900 as you mentioned here - not included in that comment in config. Will test with it.
Could you tell please what the hardware of AQ-2.0.3 were used?
Right now testing with nickname 'AQ_i5_GTX1080'.
Also what this setting are doing?
-symmetrical index
-mimic go
-self match (assume it play with itself, but how exactly to use?)
Thank you.
from aq.
I think that the hardware of AQ-2.0.3 was
CPU: i7 6700K (4core/8thread)
GPU: GTX1080 (x1)
and configuration is:
-symmetrical index=0
-mimic go=off
-self match=off
The detailed information about configuration is mentioned in issue #9.
self match
flag is just for debug, so you should not change the setting.
from aq.
With time_control set to on in self match, the main time seems to be reset every time for me. For example, if I set the main_time to be 30 seconds, the match goes on for longer than 1 minute and never goes to byo yomi. The time-left lines in the console window always say 30 minus the time to make the one move. I'm using the latest windows version.
from aq.
I can not run him on cogs you have the config file and cgosGtp of AQ not. If so let me show you how
from aq.
This issue is closed due to lack of recent activity.
from aq.
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from aq.