Two different virtual environments resembling the street views in Taiwan using Unreal Engine (Version: 4.18.3).
Credits
TaiwanMaze is co-designed by Yi-Chuang Lin, Ya-Ting Chang, and Charlotte Maschke.
Virtual Environments
Stimuli
Photographs are captured around Taipei Main Station, consisting of 55 shops, 34 walls with windows, 60 walls with doors, and 1 sidewalk pavement.
Photographs are pasted on 3x3x3 cubic meter blank cubes to create unit buildings.
Each virtual environment consists of 12 goal shops, 102 plain buildings, 80 roads, and 4 obstacles.
Twelve salient goal shops are marked with eye-catching billboards.
Screenshots of the virtual environments are captured at 1.5-m height and 120-degree field of view spaced by 6-meter distances and 45-degree orientations.
Extra screenshots of the salient goal shops are captured with 22.5-degree orientations for direction judgment sessions during tasks.
Mazes
MapA and MapB are two different virtual environments with twelve distinct goal shops.
MapA and MapB are built in a 72x72 meter square environment using 24x24 unit buildings.
MapA and MapB are built controlling the same size and the number of the blocks, similar number of junctions, the same number of between-goal paths, similar between-goal distances, and the same non-goal surroundings.