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hyperadrenaline-hyperengine's Introduction

HyperAdrenaline's Hyperengine

Though reusable, this was created for a University Project that you can find here:

OpenGl engine

This is an OpenGL-based game engine build from scratch.

It uses some technologies like:

  • SOIL, for image loading
  • Assimp, for model loading
  • Bullet, for physics
  • ImGui, for 2D menu graphics
  • etc.

All credits go to their respective contributors.

How it works

This engine uses a superclass called Hyperengine to manage the window, input and scene nodes. Scene nodes can be models, cameras, lights, skyboxes, etc. Create a Hyperengine class, then build the typical while loop that checks window's display and go from there.

There is included a main.cpp for testing purposes, though will not have my test assets, try using a .obj and loading it or some other things :).

If you want to use this as a library, you will need all other dependencies to be linked. Also remember to give proper credits.

Shaders are build-in, as this is a university project.

If this has helped you, awesome.

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