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License: GNU General Public License v2.0
Fast C++17 A* pathfinding implementation
License: GNU General Public License v2.0
Hello, i am trying to use this project with custom collision types
So in map it can be more than 0 and 1. Like 2 - only accesible from bottom etc.
And I have a problem. This pathfinder always expect destination to be accesible, so and if destination is one of the custom collision types I added, and even if it cant move there it will try to.
I tried editing the while loop which checks if current index equal target index and instead inside i added check if current index is target index to check if it can be accessed from previous tile and if yes break the loop
But still same thing happening
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