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astar's Issues

Small issue

Hello, i am trying to use this project with custom collision types
So in map it can be more than 0 and 1. Like 2 - only accesible from bottom etc.

And I have a problem. This pathfinder always expect destination to be accesible, so and if destination is one of the custom collision types I added, and even if it cant move there it will try to.

I tried editing the while loop which checks if current index equal target index and instead inside i added check if current index is target index to check if it can be accessed from previous tile and if yes break the loop

But still same thing happening

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