yamahigashi / mayatransferinpaintweights Goto Github PK
View Code? Open in Web Editor NEWUnofficial implementation of Robust Skin Weights Transfer via Weight Inpainting, out of Epic Games.
License: MIT License
Unofficial implementation of Robust Skin Weights Transfer via Weight Inpainting, out of Epic Games.
License: MIT License
The calculate of L lacks L[i1, i3]? Maybe we should add the followding code?
# cotan2 is the angle formed by v2-v1 and v2-v3.
# This is because the weight of each edge should be the cotan of its corresponding angle.
L[i1, i3] += cotan2
L[i3, i1] += cotan2
L[i1, i1] -= cotan2
L[i3, i3] -= cotan2
The calculate of M lacks volume of vertex vi.
In the paper, "M is the diagonal lumped mass matrix (with Voronoi area/volume M๐ of vertex ๐ฃ๐ on each diagonal entry ๐)".
However, the volume calculation is ignored in your implementation.
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