Comments (3)
Add: Multimonitor - Window doesn't save which Monitor it was on.
I had a working solution once, but it relied on ugly hacks under the hood as the used libraries already bungle what an app that wishes to 100% restore its state needs - down to but not limited to the GLFW layer. That's below LwJgl3, which is below Gdx. Outdated branch still around.
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On second look - this is mostly already documented in source, except for point 1. OK, maybe point 3 detail "imprecise" isn't explained either in that comment - but I seem to vaguely remember we already had an issue where Windows was set to scale by 150% or worse and in that issue we learned that the underlying libraries - below Gdx - behave inconsistently when that is the case (some reported coordinates/dimensions which should be in pixels are scaled by that factor instead), which likely explains that as well. ...#9886 was it. So is your "fails to fully fill up" or "imprecise" maybe proportional to your windows scaling setting?
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On third look - #1 is by design, probably. You can't drag any window big enough so that after removing borders it will still fill the screen entirely - obviously. What you get is the size of the inside of the window before switching to borderless. Just guessing without actually testing - I'm that lazy. But I bet that fits.
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Related Issues (20)
- Unit automation uses defunct `UnitActionType.StartGoldenAge` HOT 2
- Unable to start on custom map HOT 3
- AI players ignore the One City Challenge HOT 1
- Mods broken since 4.11.12 HOT 5
- Atlas and game.png file generation should make exceptions accessible to a Modder HOT 9
- Feature Request: Implement the remaining countables HOT 1
- Notifications of Science building in puppet cities HOT 4
- Feature Request: Support for Civ4-like non-permanent civics HOT 12
- Feature Request: Add buildingFilter values support for cityFilter HOT 1
- Rename Kawanai -> Kānāwai HOT 2
- Feature request: Enable OR when specifying multiple Tech Requirements HOT 4
- Suppress online cheating HOT 5
- Suppress online cheating HOT 1
- "when below [amount] [resource]" causing crash with city-level resources HOT 6
- 'Unavailable" is not valid for Tech
- Add picture support for event HOT 2
- Automated units get stuck not doing anything.
- Feature request: Disable automation for all units (or all workers/all non-workers) HOT 2
- Feature request: Allow natural wonders to not change the terrain. HOT 12
- RFC: About reworking the Non-Civilopedia Tutorials HOT 3
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