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License: Other
Persistent Player Loadout (PPL) a mod for ArmA 3
License: Other
otherwise it makes no sense and the database grows.
Important to check if there are addons missing, because of items that could not be loaded.
They are misleading.
load --> inherite/assign
new: import
assign --> activate
On connect to server the loadout should be loaded automatically (with hint) if there is an active Loadout for the user.
This must be testet an dedicated server. In hosted environment with only one player that can't be tested.
No loadout, Admin logged in etc. are to long. They must be reduced to [NL] [A/U-L] etc.
For loadout status (no loadout, template assigned, user template assigned, loadout assigned), we could use different colors.
independantly there are campaigns (id, name). They are referenced in missions. If admin creates a template/role, it has to be associated to a campaign. if admin assigns template/role to a user, a user- template is generated. The now can customize and save this template. If a mission starts, ppl checks which campaign is used (how to setup that? With module?) then checks which template is assigned to the unit (module again?), the player has chossen, then it checks if there is a user-template associated with it, then it checks if there is a loadout that is based on the user-template. Then this loadout is loaded.
This is easy to see and then to fix.
No selected Template should lead to check all templates, if there is a loadout-db for the player.
They should be able to update their current loadout in db. This should be saved in a seperate key.
Using this option would be nice.
All extensions (.dll's etc) need to be approved by battleye for multiplayer usage. Read more here. To whitelist an extension contact battleye here. Include a title & description, and add a download link to up your chances of approval.
they are no more nesseccary.
If a respawn on start is activated, the loadout is assigned but there are several hidden deaths and respawn so the assigned loadout is overwritten by selected units loadout.
active loadout
player with/without active loadout
Is still missing. Goal is the ability to externally check, edit the loadouts and perhaps reimport.
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