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The original implementation of the WMD: Weapons of Mass Domination game.

License: MIT License

C++ 100.00%
cpp command-line-game turn-based-strategy mst ucmst borland-cpp first-project

wmd-weapons-of-mass-domination-original's Introduction

WMD: Weapons of Mass Domination (Original)

The original implementation of the WMD: Weapons of Mass Domination game.

This is one of the first programs I ever wrote that was not for a homework assignment, written during my time as a junior high school student in the Utica Center for Mathematics, Science and Technology (UCMST) program all the way back in 2006. This was implemented in Borland C++ on Windows XP.

There are two copies of the source code in this repository, each typed back in from the hard copies I've kept in a folder hidden in my bedroom after all of this time:

  • WMDGAMEV1P6.CPP: I think this was the older one, despite its hard copy having a later printing date. Only supports single-player.
  • WMDgameVM1p0.cpp: I think this was the newer one, despite its hard copy having an earlier printing date. Supports both single-player and multiplayer, as well as an additional floppy disk save location for the last score achieved.

This code is provided in its original formatting. There are no instructions for how to compile this in a modern IDE, if you can even do so without modification. Since I wrote this back when I was a beginner, expect to find many style issues, code smells, and possible bugs. None of those problems will be fixed since this is being preserved as a personal historical artifact.

As a hobby project, I decided to reimplement this game using more modern technologies and design patterns, with some additional enhancements, as a way of showing how far I have come since then. You can find that GitHub repository here: https://github.com/Xyaneon/Weapons-of-Mass-Domination

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