xeloboyo / pvp-notifs Goto Github PK
View Code? Open in Web Editor NEWA mod to help you pvp with some useful functions. Works on multiplayer.
A mod to help you pvp with some useful functions. Works on multiplayer.
The PvP notification menu gets into the construction menu. What to do?
reproducing:
installing this mod on mobile
im want install this mod on mobile and but im restaring a game and launching a game, crashed
crash log:
crash_1614853196524.txt
Looks like the 2 places with "Vars.ui.chatfrag.addMessage(" are crashing now (likely EZ fix)
Version: steam build 126.3 (= latest steam build, also prolly last v6 build)
OS: Windows 10 x64
Java Version: 1.8.0_72
Java Architecture: 64
rhino.EvaluatorException:
Can't find method mindustry.ui.fragments.ChatFragment.addMessage(rhino.ConsString). (main.js#1153)
at rhino.DefaultErrorReporter.runtimeError(DefaultErrorReporter.java:68)
at rhino.Context.reportRuntimeError(Context.java:830)
at rhino.Context.reportRuntimeError(Context.java:876)
at rhino.Context.reportRuntimeError1(Context.java:844)
at rhino.NativeJavaMethod.call(NativeJavaMethod.java:125)
at rhino.optimizer.OptRuntime.call1(OptRuntime.java:23)
at rhino.gen.main_js_58._c_update_121(main.js:1153)
at rhino.gen.main_js_58.call(main.js)
at rhino.optimizer.OptRuntime.callName0(OptRuntime.java:61)
at rhino.gen.main_js_58._c_anonymous_114(main.js:1113)
at rhino.gen.main_js_58.call(main.js)
at rhino.ContextFactory.doTopCall(ContextFactory.java:346)
at rhino.ScriptRuntime.doTopCall(ScriptRuntime.java:3303)
at rhino.gen.main_js_58.call(main.js)
at rhino.ArrowFunction.call(ArrowFunction.java:33)
at rhino.InterfaceAdapter.invokeImpl(InterfaceAdapter.java:141)
at rhino.InterfaceAdapter.lambda$invoke$0(InterfaceAdapter.java:92)
at rhino.Context.call(Context.java:524)
at rhino.ContextFactory.call(ContextFactory.java:446)
at rhino.InterfaceAdapter.invoke(InterfaceAdapter.java:92)
at rhino.jdk18.VMBridge_jdk18.lambda$newInterfaceProxy$0(VMBridge_jdk18.java:100)
at com.sun.proxy.$Proxy2.run(Unknown Source)
at arc.Events.lambda$run$0(Events.java:17)
at arc.Events.lambda$fire$1(Events.java:29)
at arc.struct.Seq.each(Seq.java:200)
at arc.Events.fire(Events.java:29)
at arc.Events.fire(Events.java:25)
at mindustry.core.Logic.update(Logic.java:362)
at arc.ApplicationCore.update(ApplicationCore.java:37)
at mindustry.ClientLauncher.update(ClientLauncher.java:164)
at arc.backend.sdl.SdlApplication.listen(SdlApplication.java:160)
at arc.backend.sdl.SdlApplication.loop(SdlApplication.java:148)
at arc.backend.sdl.SdlApplication.<init>(SdlApplication.java:44)
at mindustry.desktop.DesktopLauncher.main(DesktopLauncher.java:36)
I think it's a great idea to add translation to your mod
sometimes you might ally with a team, or theres eighty different teams, and its just annoying.
Could you make it so when we press poly/mono ai the controlled unit gets disconnected from the player's camera (this would be a great help on mobile) in JavaScript I'm pretty sure you can use camera.x camera.y or smth
crash-report-10_25_2021_15_47_48.txt
The game crashes when entering a multiplayer game with an enemy core in the map.
i save my output, and its annoying when it gets to be 16 mb, because tis logging ll the units
TypeError: Cannot call method "min" ofg underfined (main.js#859)
at
crash-report-04_09_2022_17_32_00.txt
rhino.ArrowFunction.call(ArrowFunction.java:33)
at rhino.InterfaceAdapter.invokeImpl(InterfaceAdapter.java:141)
at rhino.InterfaceAdapter.lambda$invoke$0(InterfaceAdapter.java:92)
at rhino.Context.call(Context.java:450)
at rhino.ContextFactory.call(ContextFactory.java:428)
at rhino.InterfaceAdapter.invoke(InterfaceAdapter.java:92)
at rhino.VMBridge.lambda$newInterfaceProxy$0(VMBridge.java:142)
at jdk.proxy2/jdk.proxy2.$Proxy1.run(Unknown Source)
at arc.Events.lambda$run$0(Events.java:18)
at arc.Events.lambda$fire$1(Events.java:30)
at arc.struct.Seq.each(Seq.java:199)
at arc.Events.fire(Events.java:30)
at arc.Events.fire(Events.java:26)
at mindustry.core.Logic.update(Logic.java:360)
at arc.ApplicationCore.update(ApplicationCore.java:37)
at mindustry.ClientLauncher.update(ClientLauncher.java:177)
at arc.backend.sdl.SdlApplication.listen(SdlApplication.java:166)
at arc.backend.sdl.SdlApplication.loop(SdlApplication.java:154)
at arc.backend.sdl.SdlApplication.<init>(SdlApplication.java:45)
at mindustry.desktop.DesktopLauncher.main(DesktopLauncher.java:39)
the unit-grabbing seems to be unintuitive and randomly picks a unit and controls it without any initiative[?]
I love this mod,but it doesn't work anymore under 136
I manually changed "minGameVersion": 136, in mod.json,but still no result
Please when will you update the mod to 136?
Below are the releases of Anuken(in which there 136's jar)โ
https://github.com/Anuken/Mindustry/releases
As far as I know, many servers involving pvp have been updated to 136,update mod,plz
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