A simple demo to test whether GLFW, GLEW, OpenGL, and GLM are setup correctly.
To obtain the source and generate build files, you will need to install git and cmake. To build, you will also need to install GLEW, GLFW, and GLM.
- GLEW: Needed for accessing openGL 4.0 features
- GLFW: Implements our window and user interaction events, such as mouse and keyboard
- GLM: Implements useful vector and matrix functionality for graphics
On windows, the dependencies are included in this repository. For macOS, you will need to install a subset of them separately.
On windows
On macOS, run the following commands in terminal
brew install cmake
brew install glew
brew install glfw3
GLM is included with this repository.
First, open the folder containing this source in Explorer. From here, right-click and open Git Bash
. This will open a terminal window.
From git bash, run the following commands
mkdir build
cd build
cmake -G "Visual Studio 16 2019" ..
Running these commands in git bash should look something like this.
The above commands will create Visual Studio project files inside the build folder. It is important to create the subdirectory build
, to
keep our repository clean of generated files.
Double click on CS312-GettingStarted.sln
to open the project.
If you don't know where to start with visual studio, or need a refresher, this video shows how to build, run, and debug with Visual Studio
From terminal, navigate to the folder containing this code. Then, run the following commands
mkdir build
cd build
cmake ..
make
./bin/testGLFW
Running these commands in terminal should look something like this.
Running cmake ..
will generate Makefiles for this project. Running make
compiles the program. The last command runs the compiled program. You can also use Visual Studio to run and debug this program. It is important to create the subdirectory build
, to
keep our repository clean of generated files.
If you don't know where to start compiling and running C++, or need a refresher, this video shows how to build, run, and debug with terminal or Visual Studio Code on macOS