Coder Social home page Coder Social logo

hoxy's Introduction

Hoxy

Hoxy is a proxy server designed to intercept, decrypt, and process Girl's Frontline game data. Modified data can not be written back to the request or response at this point and only the global server is supported. Hoxy also blocks requests to telemetry or ad domains that are frequently contacted if connecting from an android emulator. The block list is currently hardcoded in proxy/filters.go but may be user configurable in the future.

Usage

An example program is provided in cmd/example which initializes the packetlogger and constructioninfo mods. Use go run cmd/example/hoxy.go to start the proxy server up, and then direct your client to use it.

Modules

Each module should initialize itself by calling proxy.RegisterMod(modName, initFunc) at program start up, either in the init() function or in the global scope. The init function will be called when a user authenticates with the game server to set up the module for that user. Here's an example from the constructioninfo mod:

func init() {
	const modName = "Construction Info"
	initFunc := func(userCtx *proxy.UserCtx) ([]*proxy.PacketHook, proxy.ShutdownCb, error) {
		dollinfo.Init()
		equipinfo.Init()
		mod := &constructInfo{}
		hooks := []*proxy.PacketHook{
			proxy.NewPacketHook(modName, "SGun/developGun", 0, false, mod.handleGunConstruct),
			proxy.NewPacketHook(modName, "SGun/developMultiGun", 0, false, mod.handleGunConstruct),
			proxy.NewPacketHook(modName, "SEquip/develop", 0, false, mod.handleEquipConstruct),
			proxy.NewPacketHook(modName, "SEquip/developMulti", 0, false, mod.handleEquipConstruct),
		}
		return hooks, func(bool) {}, nil
	}
	proxy.RegisterMod(modName, initFunc)
}

Packet Definitions

If you plan on using hoxy, please note that there will be many breaking changes to the packet definitions as JSON handling will be changed.

Definitions that start with the character "S" indicate that the packet originates from the server, likewise, a "C" prefix indicates that the packet originates from the client.

Definitions are discovered, not reversed from the game client, so definitions may be incomplete or missing. Please feel to contribute additional definitions or fixes to current definitions. Additionally, helpful comments about packet fields that are not immediately obvious are welcome.

hoxy's People

Contributors

kyoukaya avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.