Comments (1)
Fixed by disabling Network Portals in Host+Play mode
from openmmo.
Related Issues (20)
- [camera][ui] text not aligning correctly HOT 2
- [network] quit client does not always log-out HOT 1
- [characters] chars can be overwritten HOT 1
- [Network Start Position][In Need of testing] Spawning into zone in the wrong position HOT 1
- [critical][zones] multiple players in a zone freeze HOT 1
- [ui][zoning text] Zone text not in correct position HOT 1
- [data][mysql] mysql database not always populated correctly HOT 1
- [critical][login] duplicate player login and character. HOT 1
- [chat] A few minor chat bugs left to fix
- [network][Login Player] LoginPlayer DevExtension Hook invoked with a null reference. HOT 4
- [network] Down Server Causes Errors HOT 1
- [network] Remembering a Non-Running Server results in Client lockout HOT 1
- [network] ServerInfo is only used on client - rename to ClientConnectionInfo HOT 1
- You should not ignore *.unitypackage HOT 8
- Server doesn't work on Windows [Bug + Solution]
- Project Dead? HOT 2
- OpenMMO - Overview HOT 1
- Errors on server start HOT 16
- [network] Player is already logged in messages when changing zones. HOT 1
- Keep getting tons of MissingMethodException: void UnityEngine.Debug.LogWarning(string, string, int, int) HOT 3
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