Comments (8)
Do you have any reasoning behind this? We ignore them on purpose to keep optional packages out of the master build.
from openmmo.
version 0.13 have a "Core" directory, but missed in master branch, I guess you have put it in unitypackage, maybe not~
from openmmo.
The version from the Asset Store (0.13) is almost 5 months out of date in comparison to the git version at this point and there have been a number of significant refactors to the code structure since then. (The team no longer has a reliable method to update the Asset Store version)
I suggest getting the latest version from the Discord channel in the meantime and ignoring the Asset Store version until we are able to push the latest LTS version to the store.
from openmmo.
Isn't the project dead since a long time anyway?
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from openmmo.
The current state of the project has nothing to do with LTS by far.
It's dead.
from openmmo.
Once my arm actually heals I'll be back to coding. If you lack the skill to use the version on the git to create a game then that's on you. We aren't working on this so ingrates can just hop on and asset flip it, move on if that's your expectation because you will only be disappointed here...this is a framework, not a template project.
from openmmo.
Any .unitypackage files included with openmmo will be compressed into a .zip file - This issue is no longer relevant.
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Related Issues (20)
- [camera][ui] text not aligning correctly HOT 2
- [network] quit client does not always log-out HOT 1
- [characters] chars can be overwritten HOT 1
- [Network Start Position][In Need of testing] Spawning into zone in the wrong position HOT 1
- [critical][zones] multiple players in a zone freeze HOT 1
- [ui][zoning text] Zone text not in correct position HOT 1
- [data][mysql] mysql database not always populated correctly HOT 1
- [critical][login] duplicate player login and character. HOT 1
- [chat] A few minor chat bugs left to fix
- [network][Login Player] LoginPlayer DevExtension Hook invoked with a null reference. HOT 4
- [network] Down Server Causes Errors HOT 1
- [network] Remembering a Non-Running Server results in Client lockout HOT 1
- [network] ServerInfo is only used on client - rename to ClientConnectionInfo HOT 1
- Server doesn't work on Windows [Bug + Solution]
- Project Dead? HOT 2
- OpenMMO - Overview HOT 1
- Errors on server start HOT 16
- [network] Player is already logged in messages when changing zones. HOT 1
- Keep getting tons of MissingMethodException: void UnityEngine.Debug.LogWarning(string, string, int, int) HOT 3
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