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A demonstration of using the camera background for lighting

License: MIT License

C# 86.87% HLSL 0.01% ShaderLab 6.16% Objective-C++ 6.97%

arcameralighting's Introduction

AR Environmental Lighting

Captures the camera video frame and uses it for spherical environment mapping. ARKit and ARCore supported.

Demonstrates two methods of lighting

  • Realtime GI Captures the camera feed and uses it as a spherical environment map in the skybox. Requres a light probe in the scene. Optionally uses reflection probes for environmental reflection

  • Direct Lighting Uses the spherical environment map as a final color modifier in a custom shader.

Usage

Tap on the screen to set the position of the objects in the world.

Screenshots

Robot Kyle Walking

Spheres

arcameralighting's People

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