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View Code? Open in Web Editor NEWJ2ME emulator for Android (unofficial fork of https://github.com/nikita36078/J2ME-Loader)
License: Apache License 2.0
J2ME emulator for Android (unofficial fork of https://github.com/nikita36078/J2ME-Loader)
License: Apache License 2.0
Build version:
Latest
Game version:
1.0.1
Game resolution:
240x320
Download:
https://seclub.org/dn.php?d=4&r=3&c=15&fd=2353
Device model:
Realme 7/8 pro series
Android version:
Android 11
Description of the issue:
Black screen
Log:
log.txt
Emulator version:
JLMod_b073+MC_b097.apk
Game version:
Devil May Cry 3D v1.0.1
Game resolution:
(For example, 240x320 or 640x360)
240x320
Device:
(For example, Samsung Galaxy S7)
Xiaomi MI9T Pro
Android version:
Android 10
Description of the issue:
(What's the problem? - Screenshots showing the issue if applicable)
The game crashes within few seconds after starting any random level. The crash was not observed with the previous version.
Java games music is fully midi which is not an audio file.MIDI just contains note and instrument instructions. That means a midi file's sound will be different on different devices. I hope you already know the MIDI.
My advice is to play midi files with a special SoundFont.You must add a SoundFont selection option. Also, add the Nokia s40's SoundFont as default.
Here is the Nokia s40 SoundFont
https://www.mediafire.com/file/l5b5po9li5hg3o2/Series_40_5th_edition_FP1__GM_.sf2/file
And this is an example. Some java game sounds that played with Nokia's SoundFont
Game: Vampire Romance
java game sounds in Nokia soundfont.zip
Also, add a sound gain option. Because some games sound is playing very low.
Build version:
b071+MC_b096
Game version:
Any
Game resolution:
Any
Device model:
Oppo A5s
Android version:
8.1.0
Description of the issue:
Why the Java Game doesn't open and crashes? while I'm using the latest version? I played Diamond Rush, but nothing happen it started to blank. and I don't see the keyboard then i tap it and crashes. My solution is tried to reinstalled for Previous version and will be worked. Is there for problem for Latest Version to this error?
Anyway thanks for the J2me mod. :)
Build version:
0.81+MC_0.98.8
Game version:
1.0.0
Game resolution:
240x320
Device model:
Samsung Galaxy A50
Android version:
10
Description of the issue:
Hi, I hadn't updated the app in a while (I was at 0.75+MC_0.98.2), but I updated to the latest one and found this graphical issue in Resident Evil The Missions (MC3D version). It's a blue line that appears at the bottom of the screen.
I tried other versions and this started to happen since 0.78+MC_0.98.6.1
Build version:
Latest
Game version:
1.1.0 SE
Game resolution:
240x320
Device model:
Realme 9 pro+
Android version:
12
Description of the issue:
Missing textures!
log
log.txt
Can you upload an 64bit APK file with Mascot Capsule support?
The latest Snapdragon processor had cut down the support for 32bit applications to only allow them run on Cortex-A78 cores
And future processors or Android releases may drop 32bit support entirely at any time point
Thanks
1.Do you start to rewriting in native implementation?
2.When you realise Java implementation in opensource?
Build version:
Latest
Game version:
1.1.2
Game resolution:
240x320
Device model:
Realme 7/8 pro
Android version:
Android 11
Description of the issue:
When i start playing game, freeze!
Dedomil version 1.1.2/1.5.7 doesn't work but phoneky version 1.1.3 work!
http://dedomil.net/games/3173/screens
Log;
log.txt
Build version:
Latest
Game version:
1.3.1
Game resolution:
176x220
Device model:
Realme 7/8 pro
Android version:
11
Description of the issue:
Crash, doesn't work!
DL:
3DSB.jar.zip
Log:
log.txt
Build version:
JL-Mod_0.77.3+MC_0.98.5.
Game version:
1.3.0
Game resolution:
240 x 320 pxl
Device model:
REDMI NOTE 8 GINKGO
Android version:
9.0 PIE
Description of the issue:
Star Wars Imperial Ace 3D is not starting/freezing when booting the game on last build, but playable on old build 0.76.
log Star Wars Imperial Ace 3D 240x320.txt
download source sefan.ru, mobiles24.co
Build version:
JL-Mod_0.77.2+MC_0.98.4.
Game version:
(dakar 09)1.1.3 ; (dakar10)0.1.8
Game resolution:
240 x 320 pxl
Device model:
REDMI NOTE 8 GINKO
Android version:
9.0 PIE
Description of the issue:
3d object not rendered and cant choosing menu, overlapping text menu and stuck on selecting car, already trying using micro3d fix command for medal of honor, lowering fps, and change render graphics mode but still nothing help,
log dakar 09 240x320.txt
but for ea rally dakar 2010 it can play but has similiar bug
download source dedomil.net
The application does not start. it gets dark.
Build version:
JL-Mod_0.77.2+MC_0.98.4.
Game version:
1.0.2
Game resolution:
240 x 320 pxl
Device model:
REDMI NOTE 8 GINKO
Android version:
9.0 PIE
Description of the issue:
Stuck on grid loading after in game briefings
log race driver grid 240x320.txt
download source dedomil.net
hi, as depend to j2me Loader, the input method when typing has change into top of screen, can i reuest to bring back input method to fullscreen like older version, the game i've played are need to type for login and click on the topnof windows everytime i jeed to type are very harrasing me
Fast and Furious Fugitive 3D version doesn't work, still have the same inssues that exist in J2ME Loader, some times the garage doesn't load with the car model and some times load, but if i click to start a race, the game will get stuck and stop work.
**Build version:b069+MC_b095
**Game version:1.4.4
**Game resolution:240x320
**Device model:Motorola
**Android version:7.0.0
**Description of the issue:
thanks for the jd-mod apk; the game worked perfectly for me except one thing; the emulator does not detect the sound effects of the game which I would love my game more if it had it; but still thanks for the mod.
Build version: 0.82.1
**Game version:**Any
Game resolution: Any
Device model: OPPO K9S
Android version: 11
Description of the issue: App can't browse for game files even after I give the app "manage all files permission" manually in the popup window upon opening the app. The file browser is empty with the error message "Permission to access filesystem denied". It seems that the app does not ask for file permission in a particular way: It does not have the manage files permission in app settings. You can only give the permission through the special permission page (the popup window upon opening the app).
Emulator version:
JLMod_b073+MC_b097.apk
Game version:
Heli Strike v1.1.0
Game resolution:
(For example, 240x320 or 640x360)
240x320
Device:
(For example, Samsung Galaxy S7)
Xiaomi MI9T Pro
Android version:
Android 10
Description of the issue:
(What's the problem? - Screenshots showing the issue if applicable)
The backgrounds are not rendered. Only the 3D models are rendered.
Emulator version: b071+MC_b096
Game version: Most Mascot Capsule games
Game resolution: 240x320
Device: Samsung Galaxy Note (GT-N7000)
Android version: Android 4.1 Jelly Bean
Description of the issue: Most of the games that use Mascot Capsule runs considerably worse that M3G ones, the only one i find it runs fine is NitroStreet Racing 3D, when the others (Fishlabs games for example) struggles with just 10fps or less
Build version: 0.77.1+MC_0.98.4
Game version: 1.1.3
Game resolution: 640x360
Device model: Sony Xperia XZ1
Android version: 9 Pie
Description of the issue:
Game failed to load and only show white blank screen. Same with other game by Indiagames.ltd John Carter. And these games too: Keto Adventure, Blood+ , Quantum of Solace.
Your mod app is really great. Please fix this as these games is good and is run in original j2meloader
Build version:
JL-Mod_0.77.3+MC_0.98.5.
Game version:
1.0.9 Moded button version
Game resolution:
240 x 320 pxl
Device model:
REDMI NOTE 8 GINKGO
Android version:
9.0 PIE
Description of the issue:
Tenchu Ayames Tale Healtbar overlaping with ground texture, but working fine with vanila version (unmoded keymap)
when starting from beginig chapter
when little bit walking ground texture is overlaping with health bar
download source seclub.org
Build version:
JL-Mod_0.77.3+MC_0.98.5.
Game version:
1.3.1 (mini golf castle 3d)
1.0.4 (3d mini golf last vegas)
1.0.19 (mini golf world tour 3d)
Game resolution:
176x220, 240x320 pxl
Device model:
REDMI NOTE 8 GINKGO
Description of the issue:
to see the holes by change the view into the correct one , already checked old build 0.77.1 has fixes but bug is still presist, micro3d command not fixing bug,
download source sefan.ru, mobile 24.co,
Not sure where to post it, so I'll leave it here (since it's the only emulator where the game works!)
If you try to run the game at this point, it will crash
MANIFEST.MF
, add the following linesMIDlet-Data-Size: 256
Encode:NONE
Languages:5
Txt_File0:txt/english.txt
Txt_File1:txt/french.txt
Txt_File2:txt/german.txt
Txt_File3:txt/spanish.txt
Txt_File4:txt/italian.txt
Fonts:3
FontHeight0:14
FontHeight1:16
FontHeight2:20
Mode:ENGLISH
Here is the modded version that now runs (zipped, version changed to 1.0.5.1 to avoid ambiguity), enjoy
srt-1051.zip
Hopefully to be useful for the future
Controls are broken in the b068+MC_b093 build.
Only L/R and 1/3/7/9 are working in most games. Every other button doesnt respond, no matter if virtual or mapped to a gamepad.
Regular J2ME-Loader works fine.
Thank you.
Note: I labeled it wrong, sorry.
Name | GVer | JL-ModVer | Status | Note |
---|---|---|---|---|
Street Race World 3D | 1.23.9 [SE] | All | graphic not rendered (when starting a race, show a green screen) | |
Ridge Racer 3D | 1.0.3 [SE] | All | graphic not rendered (cars) | |
The Sims Pool 3D | 1.15.26 [SE] | All | crash |
Video
Build version:
Latest
Game version:
1.1.0
Game resolution:
240x320 & 176x220
Download: http://dedomil.net/games/3039/screens
Device model:
Realme 7/8 pro series
Android version:
Android 11
Description of the issue:
Freeze after Force closed!, doesn't work...
Log:
log.txt
Build version:
JL-Mod_0.77.3+MC_0.98.5.
Game version:
1.0.5
Game resolution:
176 x 220 pxl
Device model:
REDMI NOTE 8 GINKGO
Android version:
9.0 PIE
Description of the issue:
Sega Rally 3D has same bug when playing on canyon 2 stage. White sceen showing every time car in watered area, but after crossing it back to normal, and some white dot in middle sceen only happens when racing time,
download source dedomil.net
Build version:
Latest [0.82.2]
Game version:
0.85 - Download
Game resolution:
240x320 [L]
Device model:
Realme 9 pro+ and 8 pro
Android version:
Android 12
Description of the issue:
In-game, whenever i press the left key, i get to see a black screen bug, I don't know if this is a bug or not?
As you can see in this video.
But according to this video so yes! It's bug!
YouTube Link
Log
log.txt
Build version:
JL-Mod_0.74+MC_b098
Game version:
Pandora Tomorrow 3D 1.0.3
Game resolution:
176x220
Device model:
OnePlus 7 and Black Shark 2
Android version:
Android 10 (OP7) and Android 9 (BS2)
Description of the issue:
Hi woesss. I have two problems here with the new MC3D shading build.
Pandora Tomorrow 3D, maybe other games, crashes randomly after a few seconds/minutes. It could be related to that old input crashes of J2ME-Loader, where the emulator crashed when you click on two+ buttons at the same time. I'm not sure, could be related to any other thing. I added the log. This happens on both devices.
The other problem only happens with my Black Shark 2 running Android 9. Shaded/lightning areas are completely corrupted, with high bloom and repeating patterns. Only accelerated OpenGL rendering works in this phone, no surface, window or even software (yeah, weird). This problem doesn't happen, at all, in the OnePlus 7 running Android 10, OpenGL hardware rendering works flawlesly on this device (but still crashes).
Both phones have the same SOC :-/
Build version:
b070+MC_b096
Game version:
Super Real Tennis, download here:
https://www.mobiles24.co/downloads/s/61685-m374-super_real_tennis
Game resolution:
176x220
Tested on these phones:
Description of the issue:
Since the b070+MC_b096 version the bottom part of the game is not visible where the "Go to the Game menu" text should be visible in the menu. b069+MC_b095 version works perfectly.
Build version:
Latest
Game version:
1.0.0
Game resolution:
176x220
Device model:
Realme 7/8 pro
Android version:
Android 11
Description of the issue:
I did all try!
micro3d.v3.render.no-mix2D3D: true
[✓] but
Not rendered correctly! Graphic issue!
DL:
https://namobilu.com/java-game/8424-fly-and-destroy-3d
Log:
log.txt
I'm using the latest release build.
Maybe this is already implemented in some way, but I just don't see how it is possible here. I'd like to stretch games cleanly by integers but the scaling option doesn't allow for 200%, 300% etc. I thought maybe it would work by entering size values manually (e.g. instead of 240x320 -> 720x960) but that doesn't scale the midlet size picture size, it just creates a window in that size.
Build version:
Latest
Game version:
0.85
Game resolution:
240x320
Device model:
Realme 8 pro
Realme 7 pro
Android version:
Android 11
Description of the issue:
LocoRoco [glu] game freeze after loading!
Log :
log.txt
Game:
res.jar.zip
Build version:
Since 0.74+MC_b098 until 0.75+MC_0.98.2
Game name, version, and resolution:
Deep Abyss 3D v1.2 (240×320)
Honey Cave 3D v1.3 (176×220)
Hungry Puppy 3D v1.2.2 (176×220)
Device model:
Samsung SM-A105G
Android version:
10
Description of the issue:
The emeralds doesn't show :
The bear doesn't show :
The tiles doesn't show :
Can you fix them all?
Build version:
Lastest
Game version:
1.0.41
Game resolution:
240x320
Device model:
Realme 7/8 pro
Android version:
Android 11
Description of the issue:
micro3d.v3.render.no-mix2D3D: true
[✓]
When playing this game, not rendering correctly. Showing black screen.
As you can see this video!
DL:
http://sleza-mobile.ru/data/loads/gam/santas_tower_bloxx.jar
Log:
log.txt
Emulator version: 0.77.3+MC_0.98.5
Game version: Marble Madness 3D v1.7
Game resolution: 240x320
Device: Samsung Galaxy S10+ Exynos (SM-G975F)
Android version: 11 (Version G975FXXU9FUCD)
Description of the issue: When playing Marble Madness 3D, levels GOLD 1 and GOLD 2 play just fine, but in GOLD 3, the textures are jittery, and when you get past a certain point in the level, the 3D textures completely disappear, leaving only the backgroud visible (but the game behaves as if nothing is wrong). This happens even when the micro3d.v3.render.no-mix2D3D: true
parameter is set, and no matter if I use a software or a hardware renderer. Also, changing the resolution does nothing either. Also, accelerometer functions don't work, and if you don't disable motion in the game settings menu, you can't even move around if you attempt to play a level, and the timer is frozen. Attached below are screenshots from GOLD 1, GOLD 3 before and after the point where the texture vanishing happens, and also my game settings.
EDIT: Additionally, if you turn on landscape mode on in settings, and attempt to play any level, it outright refuses to load, getting stuck on the loading screen.
**
Build version:
JL-Mod_0.77.3+MC_0.98.5.
Game version:
1.1.0 (both of them with terjef)
Game resolution:
176 x 220 pxl
Device model:
REDMI NOTE 8 GINKGO
Android version:
9.0 PIE
Description of the issue:
Roller Bot 3D is not rendered correctly, there are 2 version game but only one
of them wiill crashing in game when acess emulator menus on top right screen also freezing when playing, already trying fixing with micro3d comand but still didnt fixed the bug,
download source seclub.org
Thank you very much for improve this great app and maintain j2me games alive, but I have a suggestion, the action bar is very useful, however due to the space it occupies on the screen, sometimes it messes up the buttons when it is activated, besides having to choose between full screen and the action bar, and it is necessary to close the application to make a small change in the keyboard layout, so I had a idea, a floating button that can be activated or deactivated that will not mess up the keyboard, will keep the screen full and can be moved anywhere on screen!
my hope is that it will be granted please for the sound of music using nokia soundfonts so that the sound of the game on the midi section becomes better because for each device the sound is different, some are good, some are bad, but the default sound could be a nokia soundfont in the melody section of the game, please respond yes
hi, i am new here, i've played KsatriaOnline ( a classic MMORPG) use Jl-Mod since about 6month ago, but since a few days ago, it keep disconnect, usually i've lock so the Jl-Mod didn't clear from recent app, for mpre information, i am using Redmi 5a with miui europe latest beta, Jl-Mod version 0.98.4
cannot lunch games via Dig
i hope i could work on Dig v1.39.2
Thanks :)
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