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mw5-saveeditor's Issues

Editor unable to open DLC4 Saves

PGI has probably changed their save system with the DLC4 update, as no DLC4 save I have made today is able to be opened by this save editor any longer, see screenshot of error below when attempting to load any DLC4 save game, I have also attached the log file.

EDIT: The error happens in both version 1.6.1 and 1.6.2 of the editor.

image
MW5SELog.txt

Please add the ability to set item count to multiple items

Is there a way to easily set the number of ALL items to a number or plans to implement such a feature

Say i want to have 20 of every item in my inventory; i currently have to input 20 manually for every item. It would be nice to have the ability to do this faster.

New DLC 'mechs not in current Save Editor

Just noticed that the new 'mechs in the latest DLC are not available (or don't seem to be available) to add to the 'mech bay cold storage. Could this be looked at for a future release?

Not Importing YAML / MECHS

I can confirm that with the new DLC at least Version 1.6.1 posted on Nexus mods will still pull YAML equipment and new mechs. However the version posted on GIT will do none of those things.

Last three versions resets me back to fresh start

I started the game using the last update found on Nexus and it works great. I am at level 8 now and tried to use the latest save editors 1.6.2 - 1.6.4. All of them removes my game files from the saved game or it is corrupting them. I am not sure which.

After selecting to load the saved game it pops up with the game options and the first time player warning and scans everything which then shows empty bays and an empty cold storage.

I am modded with all of the YAML mods, career mod, and pilot overhaul mod.

I tried the latest Nexus update and it still works.

Any suggestions to what might be going on?

What logs would you need to see from me?

create mod cache not getting all mod items

when running the create a mod cache, the editor does not pull new mods in. for example, it is not pulling items from Yet another clan weapon mod. Added mechs via mod don't show there either. editor log is attached if it helps
MW5SELog.txt
.

Editor not importing Mechs and Equipment

Hello,

I just started MW5 wit hthe Clan Invasion Mod. When trying to edit my save games and add Clan Mechs I can't find them in the list.

When using the Create Mod Cache Function my mod directory get's scanned, but as said above, no equipment and mechs appear.

Am I doing something wrong?

Incorrect year displayed under time line

The MW5 save game editor doesn't always display the correct approximate year in the game time line.

Not all save files have the year 3015 as their starting point. You can start in career mode in a different year. For example, you can start a new career game (or import previous progress) in DLC4 (Rise of Rasalhague), which begins on 1 January 3031. This is reflected in the header of the Campaign.json file as "StartConditionId": "MWStartConditionsAsset:CareerMode_DLC4_Start". The days elapsed seem to be relative to this start condition only.

So, when I open my saved game with a game date of 3 Dec 3036 and days elapsed of 2163 in the editor, the editor incorrectly shows the approximate year as 3020.

I don't know if this StartConditionId, or similar, is embedded in the saved game files, but it's certainly found in the Campaign.json file in the same folder. If you can read it from either of those locations and adjust the approximate year shown in the editor accordingly, that would be an improvement.

Getting error when trying "Create Mod Cache"

Hi folks,
I am seeing an error when trying to scan for mods. When I click the "Create Mod Cache" and browse to my mods folder (in my instance "F:\Program Files\Epic Games\MW5Mercs\MW5Mercs\Mods" I get the following error - Mod Scan encountered and fatal error, please consider reporting this to Jamie Wolf

So, Here I am reporting the issue.

Thanks, and please let me know what other information you need.

Save editor bug (1.6.4)

Hi,

Before.zip
After.zip

I posted the bug on Reddit where editing a saved file causes a bug where the objectives (no tracked objectives), mechs are lost. The developer (I assume?) going by the handle of "JWolf1672" told me to upload some saved files for him to take a look.

I've tested out 1.6.2 and it works. No issues of dropped files, issue seems to be only 1.6.3

No tracked objectives

So I just got into mechwarrior 5. Whenever I try to edit a file with save editor, it seems like all the tracked objectives disappear, as do all the mechs. I just started the game though. Literally the first mission in a new campaign. Like, day 0 lol. Not running any mods. Same results for a new career.

428622470_10159264558991268_1840868029714936596_n

crashing

MW5SaveEditor.exe instance close when i try to click load save, its close few second after window open up to find the path to save game

Mod scan issue

I would give more info, but the error isn't exactly descriptive... I've recently reinstalled Mechwarrior and a few mods, namely MercTech.
isue

Latest Version issue

i am using latest version with modded MW 5 using YAML and other related mods,everytime i load the edited save it become like corrupted,all my lance gone but the box of which lance appeare like the image and stat are still there,all my mech gone,starmap also bugged,all conflict zone gone,all market items gone.

Mod scan not pulling in all weapons, equipment, and mechs

Performing a mod scan does not pull in all available items. It seems to be dependent upon the current game date compared against when those items are supposed to be available in game according to lore. And even then it doesn't seem to pull in everything. The editor should allow for all items to be visible as outlined in the mod configs, regardless of date.

Also, this needs updated for newest DLC

Requesting Details on Index Cache autofill

So I've noticed the ingenious new feature 1.6.5 is showing where its adding new items to the list when it sees it in the save file once.
I was wondering where its storing the data for these new solaris dlc items.
Example: While the xml files don't list it, "LightRifle_Burst_Lvl3" and "BM_Arena_ActiveProbe" show up in the drop down now because my save had them at one point.
Is the data for these newly added indices stored somewhere like in the unified data cache? (which I can't figure out how to read yet) or somewhere else?
Asking ahead of time in case modding efforts result in making a bad index identifier for a modded item and therefore having a need to edit or remove it.

Duplicate Shenzeng uses the existing Shenzeng value

I recently obtained another copy of Capt. Shenzeng (importing my save to the Kestrel Lancer campaign). The one that I have from a previous save had been edited so that all the skills level cap are at 10. While the game correctly read the skill values of both copies (the edited one has a max of 60 skill points and the newly obtained one only has 42), the editor isn't able to distinguish the copies and incorrectly uses the level cap of the existing Shenzeng on the newly obtained one. As a result, the level cap is already set to 10 and any editing isn't reflected in the game.

Won't Open Save

Title says it all, try to open a save and get this message

"Save Data could not be loaded, double check you selected the correct file and report this issue to Jamie Wolf, including the log file"

Campaign.json

MercTech v2

Hi there! I've encountered this error when trying to build Mod Cache with the updated MercTech v2_

INFO (bkprocessor :_scanMods :168 ) Processing Mod: MW5CAB INFO (bkprocessor :_scanMod :138 ) processing Pak: MW5CAB.pak CRITICAL (bkprocessor :_scanMods :181 ) Unhandled mod scan exception! CRITICAL (bkprocessor :_scanMods :183 ) Traceback (most recent call last): CRITICAL (bkprocessor :_scanMods :183 ) File "libui\bkprocessor.py", line 170, in _scanMods CRITICAL (bkprocessor :_scanMods :183 ) File "libui\bkprocessor.py", line 143, in _scanMod CRITICAL (bkprocessor :_scanMods :183 ) File "libue4pak\pakfile.py", line 20, in openPak CRITICAL (bkprocessor :_scanMods :183 ) File "libue4pak\data\pakindex.py", line 80, in readIndex CRITICAL (bkprocessor :_scanMods :183 ) File "libue4pak\data\pakindex.py", line 100, in _readRecord CRITICAL (bkprocessor :_scanMods :183 ) struct.error: unpack requires a buffer of 4 bytes CRITICAL (bkprocessor :_scanMods :183 )

It seems that fails to read MW5CAB. Since it is the asset bundle mod, temporarily remove the folder does the trick, but none of the new fancy weapons or equipment show in the drop list.

Thank you for your efforts!!

Editor not working with new MW5 DLC3

### Dummy Me....I figured it out. It will open a save file after a saved mission. Will not open files after traveling to Industrial zones.

MW5 Save Editor 1.6.2 or MW5 Save Editor 1.6.1 works with Kestrel Lancers but does not seem to with the "Call to Arms DLC".
I can open saved file that was updated prior to the new DLC.

If I go to another planet which creates a new Save File and I select it ... Error " Save Data could not be loaded. etc.

from Save Editor v1.6.1
MW5SELog.txt

Wishing you well... :)

Saves not loading

INFO (mw5save :loadSave :47 ) loading save: C:/Users/USER/AppData/Local/MW5Mercs/Saved/SaveGames/47BCFC2744C5B0B0239109B2E60D7369/A3C84DC54528982010BC798DD1D55530.sav
ERROR (bkprocessor :_loadSave :77 ) Failed to load save
ERROR (bkprocessor :_loadSave :79 ) Traceback (most recent call last):
ERROR (bkprocessor :_loadSave :79 ) File "libui\bkprocessor.py", line 73, in _loadSave
ERROR (bkprocessor :_loadSave :79 ) File "libmw5save\mw5save.py", line 80, in loadSave
ERROR (bkprocessor :_loadSave :79 ) File "libmw5save\timelinemodel.py", line 11, in fromBytes
ERROR (bkprocessor :_loadSave :79 ) File "libmw5save\baseitemmodel.py", line 28, in fromBytes
ERROR (bkprocessor :_loadSave :79 ) File "libmw5save\element.py", line 38, in fromBytes
ERROR (bkprocessor :_loadSave :79 ) File "libmw5save\element.py", line 18, in _propteryFactory
ERROR (bkprocessor :_loadSave :79 ) File "libmw5save\baseproperty.py", line 79, in propertyFactory
ERROR (bkprocessor :_loadSave :79 ) TypeError: No object for type: SetProperty
ERROR (bkprocessor :_loadSave :79 )

Has anyone found a way to fix this?

Modded Mechs

Modded mechs refuse to show in the add to cold storage tab

Error Loading Save file

Hello folks,
I'm getting an error when loading a saved file.
The error message says:
"Load Failed!
Save Data could not be loaded; double check you selected the correct file and report this issue to Jamie Wof, including the log file."

Here's my report:
MW5SELog.txt
My PC specs are in the DxDiag log:
DxDiag.txt
Mods Installed and active:
From Steam - PilotOverhaul, Yet Another Special Variant, Yet Another Equipment Collection, Cockpit Glass, Yet Another Mechlab, Stone Rhino / Behemoth YAML, Yet Another Weapon, StarMapMouseOver_V3_07 - Logos, Classic Mech Collection YAML, YetAnotherClanMech, Savage Wolf MC-MKIV YAML, Advanced Carrer Start, MW5 Compatibility Pack, Yet Another Weapon Clan, HeatGuage, and Remove JumpShip Animation.
From Nexus - Coyotesmission, and Yet Another Clan Invasion

Please let me know if I can provide any other information.

Thanks

weapons are not going to inventory and unable to save

log file attached -

INFO (mw5saveeditor : :460 ) ----- MW5 Mercs Save Editor v1.6.1-20210623 -----
INFO (mw5save :loadSave :47 ) loading save: C:/Users/aaron/AppData/Local/MW5Mercs/Saved/SaveGames/2F96269748D895F511CFDAA8996874BC/0414BCB74DC33E4E39BAE6AC8CA07492.sav
INFO (mw5save :loadSave :99 ) Found DLC: Heros of the Inner Sphere
ERROR (bkprocessor :_writeSave :73 ) Failed to write save
ERROR (bkprocessor :_writeSave :75 ) Traceback (most recent call last):
ERROR (bkprocessor :_writeSave :75 ) File "libui\bkprocessor.py", line 70, in _writeSave
ERROR (bkprocessor :_writeSave :75 ) File "libmw5save\mw5save.py", line 107, in writeSave
ERROR (bkprocessor :_writeSave :75 ) File "libmw5save\inventorymodel.py", line 158, in toBytes
ERROR (bkprocessor :_writeSave :75 ) AttributeError: 'NoneType' object has no attribute 'isWeapon'
ERROR (bkprocessor :_writeSave :75 )

MW5SELog.txt

1.6.3-1.6.4 Save corruption (WITH SAVES)

1.6.4 is showing the issue more than 1.6.3 which I was able to get to sometimes work by deleting the config and redownloading the executable.
Issue being with 1.6.4 is that even opening and re saving a file with zero changes causes most elements to become unreadable such as mechs inventory date, basically everything excluding your current location.
Attached are two save files, one of the original save and one that was merely read then resaved by 1.6.4 editor, hope this helps diagnose whats being done.
For me the original and the 1.6.3 resaved ones load but the 1.6.4 does not.
saves.zip

File problem

Editor doesnt find any folders in appdata no save files i can see them normally but when im searching with editor there are none in appdata local i have like 80 folders but editor just shows 2 microsoft and temp

Please come back soon with the milk and cigarettes...

I know you don't owe us anything and you seem busy with Battletech, but your editor is one of the only reasons I play Mechwarrior 5. The editor is now two DLCs out-of-date and doesn't have melee weapons or new mech variants. If it's a matter of not wanting to buy the DLC, reach out. I could gift you the two new DLCs on Steam.

Hope the greatest MW5 tool makes a comeback,
Muu-Muu

Question

Is it possible to somehow convert a PS4 MW5 save, edit it and then convert it back for PS4 again? Or is that sort of thing straight up impossible?

1.6.5 Issues (Cold Storage Capacity Miscount)

Just tested 1.6.5, the header may be 1.4.3 but definitely works with saving properly but with all the other issues which is awesome, unfortunately one new one appeared.
Cold storage now cannot be added to claiming it's "full".
Even after I removed not one not two but 5 mechs from it.
Also if dragon's gambit is DLC 5 would that mean the "Otomo" or s variants for the
MAL-MX90-S
CPLT-K2-S
HTM-26T-S
BLR-1G-S
CHR-3K-S
Should be included too?
Great job fixing the saving issue and really like the new tier selector option that trims down the menu size, along with having the cache files being generated.
Sorry to be bearer of bad news on cold storage.

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