Comments (10)
Amazing work! Thank you so much :)
from alpharing.
Same experience for me. 2-player works fine using the mod, but 3- or 4-player puts player 1's view into fullscreen with the separator lines and HUDs of the other players over the top. Playing on PC, via Steam, not using Steamdeck. 1 Logitech controller, 2 XBox PowerA controllers, plus mouse and keyboard.
Going into classic fixed it for players 1-3, but player 4's screen was black.
from alpharing.
For me H2A (MCC, Steam, PC) works perfect but the cinematics are not centred on the screen
from alpharing.
According to my research, the splitscreen code for anniversary graphic is hard-coded to 2 players. So this issue is probably not gonna be solved.
from alpharing.
According to my research, the splitscreen code for anniversary graphic is hard-coded to 2 players. So this issue is probably not gonna be solved.
I'm not trying to get more than two players though. It is only one players camera stretched across the two split screen panels which isn't right.
from alpharing.
Oh sorry, I didn't notice that. Normally 3/4 splitscreen players would cause that.
I just pushed a new commit trying to fix that. Can you test the dev build to see if that works?
from alpharing.
Dev Build seems to work for me, H2A now properly scales across in 2 player co-op (at least in my brief testing)
also the scoring hud is kinda wack, not sure if that's even a fixable bug at this point (probably not too important yet)
Curiously, the original issue is still kinda prevalent in 4 player co-op, as 2 POVs are now being stretched, instead of only one.
^^ Halo 2, working fine? (this is so cool dude)
^^ H2A working less fine, with a lot of texture pop-in. (among other issues lol)
from alpharing.
OK, so this new build has fixed the initial problem of one player's camera being stretched across two. However, there are now control issues.
For context, Player 1 is using K/M and Player 2 using controller testing on Outskirts.
All is fine until Player 2 shoots using controller. From that point, Player 1's fire controls on the mouse go dead and only comeback by disabling the mod, shooting, and then re-enabling, but as soon as Player 2 shoots again, it reverts to broken. For some reason it also seems to hold down the fire command when I switch weapons (see the SMG in the video) I can create a separate issue for this if it helps?
Update: Recorded a video with an input overlay so you can see what I mean.
https://streamable.com/vlp1tc
from alpharing.
control issue solved
from alpharing.
No problem, if you don't have any other questions with this issue, please close it.
from alpharing.
Related Issues (20)
- Please help, Cannot change teams HOT 1
- Halo CE cutscene aspect ratio HOT 2
- MCC Hook failed to initialize Steam ver HOT 5
- Splitscreen Not Working HOT 3
- Halo Mcc Crashing with 1.0.85 HOT 1
- Hook failed to initialize (Lutris) HOT 2
- Thank You very much HOT 1
- AlphaRing menu does not go away (only collapses), No Input Detected for games
- Second player controller not working HOT 12
- General Questions regarding the mod HOT 6
- Bug after chapter end HOT 6
- Menu wont show up HOT 4
- Resetting gravity using the physics tab in Halo 3 does not work. HOT 1
- Suggestions
- H4 campaign crashing with 4 player co-op HOT 4
- Workshop Support HOT 2
- Support Split Screen Across Multiple Displays HOT 1
- Do you guys have a discord we can join to assist in testing? HOT 1
- Change Splitscreen Orientation for Ultrawide? HOT 1
- Pirated version crash HOT 1
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from alpharing.