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geomusicmaker avatar geomusicmaker commented on August 14, 2024 1

Amazing work! Thank you so much :)

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Nethseaar avatar Nethseaar commented on August 14, 2024

Same experience for me. 2-player works fine using the mod, but 3- or 4-player puts player 1's view into fullscreen with the separator lines and HUDs of the other players over the top. Playing on PC, via Steam, not using Steamdeck. 1 Logitech controller, 2 XBox PowerA controllers, plus mouse and keyboard.

20240629185247_1
20240629221609_1

Going into classic fixed it for players 1-3, but player 4's screen was black.

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Jack-Culcasi avatar Jack-Culcasi commented on August 14, 2024

For me H2A (MCC, Steam, PC) works perfect but the cinematics are not centred on the screen

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WinterSquire avatar WinterSquire commented on August 14, 2024

According to my research, the splitscreen code for anniversary graphic is hard-coded to 2 players. So this issue is probably not gonna be solved.

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geomusicmaker avatar geomusicmaker commented on August 14, 2024

According to my research, the splitscreen code for anniversary graphic is hard-coded to 2 players. So this issue is probably not gonna be solved.

I'm not trying to get more than two players though. It is only one players camera stretched across the two split screen panels which isn't right.

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WinterSquire avatar WinterSquire commented on August 14, 2024

Oh sorry, I didn't notice that. Normally 3/4 splitscreen players would cause that.
I just pushed a new commit trying to fix that. Can you test the dev build to see if that works?

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Dragneel276 avatar Dragneel276 commented on August 14, 2024

Dev Build seems to work for me, H2A now properly scales across in 2 player co-op (at least in my brief testing)
Screenshot 2024-07-26 230201

also the scoring hud is kinda wack, not sure if that's even a fixable bug at this point (probably not too important yet)

Curiously, the original issue is still kinda prevalent in 4 player co-op, as 2 POVs are now being stretched, instead of only one.
Screenshot 2024-07-26 230708
^^ Halo 2, working fine? (this is so cool dude)

Screenshot 2024-07-26 230658
^^ H2A working less fine, with a lot of texture pop-in. (among other issues lol)

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geomusicmaker avatar geomusicmaker commented on August 14, 2024

OK, so this new build has fixed the initial problem of one player's camera being stretched across two. However, there are now control issues.

For context, Player 1 is using K/M and Player 2 using controller testing on Outskirts.

All is fine until Player 2 shoots using controller. From that point, Player 1's fire controls on the mouse go dead and only comeback by disabling the mod, shooting, and then re-enabling, but as soon as Player 2 shoots again, it reverts to broken. For some reason it also seems to hold down the fire command when I switch weapons (see the SMG in the video) I can create a separate issue for this if it helps?

Update: Recorded a video with an input overlay so you can see what I mean.
https://streamable.com/vlp1tc

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WinterSquire avatar WinterSquire commented on August 14, 2024

control issue solved

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WinterSquire avatar WinterSquire commented on August 14, 2024

No problem, if you don't have any other questions with this issue, please close it. ☺️

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