Comments (5)
Yes, you can do 4 players local Co-Op in all games, but only works correctly in classic graphics. I made some improvements to the game.
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Right now you can't do online Co-Op with splitscreen on in H1/H2.
If you want to play with another person online, currently the solution is using Parsec.
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I'm sorry am I reading this correctly? You can do 4 players for Halo 1 campaign??? Does this also work for 2 and their anniversary editions?
from alpharing.
Right now you can't do online Co-Op with splitscreen on in H1/H2. If you want to play with another person online, currently the solution is using Parsec.
problem is it also disconnected us when trying the exact same with reach which was shown in the video to work? odst as well but we didn't try that. i found this from generalkidds video
from alpharing.
Yes, you can do 4 players local Co-Op in all games, but only works correctly in classic graphics. I made some improvements to the game.
Yes, you can do 4 players local Co-Op in all games, but only works correctly in classic graphics. I made some improvements to the game.
You are doing God's work. Thank you!!! Would the anniversary editions eventually be able to get 4 players as well? Or is this currently an impossibility?
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Related Issues (20)
- Menu wont show up HOT 4
- Resetting gravity using the physics tab in Halo 3 does not work. HOT 1
- Suggestions
- H4 campaign crashing with 4 player co-op HOT 4
- Workshop Support HOT 2
- Support Split Screen Across Multiple Displays HOT 1
- Do you guys have a discord we can join to assist in testing? HOT 1
- Change Splitscreen Orientation for Ultrawide? HOT 1
- Pirated version crash HOT 1
- Black Screen while using Halo 2 Anniversary Graphics on Steam Deck.
- Change Emblem
- Halo reach missing grass in splitscreen
- Halo CE cutscenes are stretched and cropped wrong
- Halo 4 hud and black bars
- Support for older versions HOT 1
- Game still freezes after end of level cutscenes
- Save controller configurations
- Game Mode Never Loads
- The game close after a few seconds
- Player 1's inputs freeze up randomly (1.0.115, dev build)
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