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awesome-game-studies's Introduction

Awesome Game Studies Awesome

A community-driven awesome list of resources for gaming scholarship, art, and sciences. Focused on general Game Scholarship Theories, Videogames, and Tabletop games.

Contents

Legend

Licences and Pricing:

  • ๐Ÿ†“ - Free, not open source
  • ๐ŸŽ‰ - Open Source
  • ๐Ÿ’ฐ - Paid
  • ๐Ÿ’ธ - Some of the resources are free. Others are not.
  • ๐Ÿ“น - Contains Ads

Content Levels: These are subjective, and specific to the kind of thing it is.

  • ๐Ÿ˜ƒ Beginner or Introductory
  • ๐Ÿ˜Ž Intermediate
  • ๐Ÿ‘ฉโ€๐ŸŽ“ Advanced

Other Tags:

  • ๐ŸŽจ Art, Music, and Other Assets, for both digital or tabletop games
  • ๐Ÿ’พ Code, Frameworks, and Engines
  • ๐Ÿซ Provided by a School (university) or Well-Respected Educational Institution (some you-tube channels, for instance)
  • ๐ŸŽฎ Videogames
  • ๐ŸŽฒ Table Top Games
  • ๐Ÿ“š Book (check the library)

General Introductions to Game Studies

History of Gaming

  • The Gaming Historian ๐Ÿ˜ƒ | ๐Ÿ“น | ๐ŸŽฎ | YouTube channel chronicling the history of videogames.
  • National Video Game Museum ๐Ÿ˜ƒ | ๐Ÿ’ฐ | ๐ŸŽฎ | Professional videogame history museum in the United States.

Scholarship and Theory

(Seeking entries)

Game Development

This is NOT a list of tools to help you make games. See the excellent Magic Tools list for that. This list is about learning to make games, from design to art to programming

  • CS50's Introduction to Game Development ๐Ÿ˜Ž | ๐Ÿ†“ | ๐ŸŽฎ ๐Ÿซ | Harvard's Introduction to Game Development. Week by week case studies of some of the most successful games and programming assignments.
  • Game Design Think Tank Report: Progression Systems ๐Ÿ˜Ž | ๐Ÿ†“ | ๐Ÿซ | A fantastic introduction to progression systems and their mechanics, design, classification, and betterment. Put together by industry professionals at annual conference.

Gaming Culture

Impact Gaming

Special and Miscellaneous Topics

(Seeking entries)

Community

(Seeking Entries for slack groups, meetups, blogs, forums, mailing lists, etc.)

Conferences

  • Meaningful Play at Michigan State University ๐Ÿ‘ฉโ€๐ŸŽ“ ๐Ÿ’ฐ | ๐Ÿซ (Annually) | "Meaningful Play is a conference about theory, research, and game design innovations, principles and practices. Meaningful Play brings scholars and industry professionals together to understand and improve upon games to entertain, inform, educate, and persuade in meaningful ways."
  • Games for Change Festival ๐Ÿ‘ฉโ€๐ŸŽ“ | ๐Ÿ’ฐ | "The largest industry-facing games event in NYC, discover how games can impact education, healthcare, research, civics, and social issues."

Research Organizations and Schools

  • Massachusetts Institute of Technology ๐Ÿ‘ฉโ€๐ŸŽ“ |๐Ÿ’ธ | ๐Ÿซ
    • MIT Education Arcade: Research Lab and Teacher Education focusing on innovation around Games for Learning, Simulation and Programming tools, Teacher Licensure, Professional Development and Curriculum Development.
    • MIT Game Lab: "The MIT Game Lab brings together scholars, creators, and technologists to teach, conduct research, and develop new approaches for applied game design and construction."
    • MIT Lifelong Kindergarten: "The Lifelong Kindergarten group develops new technologies and activities that, in the spirit of the blocks and finger paint of kindergarten, engage people in creative learning experiences. Our ultimate goal is a world full of playfully creative people, who are constantly inventing new possibilities for themselves and their communities."
  • Michigan State University ๐Ÿ‘ฉโ€๐ŸŽ“ | ๐Ÿ’ธ |๐Ÿซ
    • Games for Entertainment and Learning Lab: "The mission is to design innovative prototypes, techniques, and complete games for entertainment and learning and to advance state of the art knowledge about social and individual effects of digital games."
    • iVerse Lab: Researches Virtual Reality Design, Creative Activities, Game Design and Development, and other Game Studies topics.
    • Inclusive GameDev Institute: "Inclusive Game Dev is a cross-institutional program hosted by Michigan State University to increase all forms of diversity in game design and development through talks, workshops, game showcases, and gaming + reading groups."
  • New York University: Tisch ๐Ÿ‘ฉโ€๐ŸŽ“ | ๐Ÿ’ธ | ๐Ÿซ
    • Game Center: "The NYU Game Center is dedicated to the exploration of games as a cultural form and game design as creative practice." Offers art and research degrees.
  • University of Washington ๐Ÿ‘ฉโ€๐ŸŽ“ | ๐Ÿ’ธ | ๐Ÿซ
    • Center for Game Science: "The Center for Game Science at the University of Washington focuses on solving hard problems facing humanity today in a game based environment. Our focus is on scientific discovery games, games that discover optimal learning pathways for STEM education, cognitive skill training games, games that promote human creativity, games that explore collective over individual intelligence, and many more."
      • Works on some of the most successful and innovative impact games in history, like FoldIt
    • Critical Gaming Project: "he CGP is a collaborative, interdisciplinary working group and community of players at UW dedicated to the critical study and teaching of games."
  • Games for Change ๐Ÿ˜Ž | ๐Ÿ’ธ | ๐Ÿซ (Non-Profit associated with several schools) | Empowers game creators and social innovators to drive real-world change using games that help people to learn, improve their communities, and contribute to make the world a better place.
  • Project Horseshoe ๐Ÿ˜Ž | ๐Ÿ’ธ | Annual conference and think tank of industry professionals that meet to collaborate to "solve game design's toughest problems" and publish reports. Good resources.

Other Lists

Contribute

Contributions welcome! Read the contribution guidelines first.

License

CC0

To the extent possible under law, Michael Wilson has waived all copyright and related or neighboring rights to this work.

Testing with the GitHub UI :)

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