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๐Ÿ“ท A pseudo-3D raycast-rendering game engine made with Kotlin and LWJGL. Think Wolfenstein 3D!

License: Other

Kotlin 99.13% GLSL 0.87%
multiplayer pseudo-3d-games lwjgl3 lwjgl kotlin hacktoberfest

raycast-engine's Introduction

Hi there ๐Ÿ‘‹

raycast-engine's People

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raycast-engine's Issues

Sprites are rendered with a strange offset / Discrepancy between sprite render and hitbox locations

The rendering code is here:
https://github.com/williambl/raycast-engine/blob/master/src/main/kotlin/com/williambl/raycastengine/render/SpriteRenderer.kt

The raytracing code (used with RaytraceModeType.AABBS to find interactable object colliders) is here:

fun rayTrace(rayDirX: Double, rayDirY: Double, fromX: Double, fromY: Double, mode: RaytraceMode = RaytraceModeType.TILES): RaytraceResult<*> {

This does not cause an interaction event when the interact key is pressed
image

Neither does this
image

This does, though
image

As does this
image

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