Coder Social home page Coder Social logo

odin-metal-window's Introduction

odin-metal-window

An app that renders using the Apple Metal API into the window.

Building the App with build.sh

To build the app using the build.sh script, follow these steps:

  1. Open a terminal or command prompt.
  2. Navigate to the root directory of the project.
  3. Run the following command to build the app without running it:
./build.sh

This command will execute the build.sh script and initiate the build process. However, it will not run the app. If you want to run the app after building it, use the command ./build.sh run.

  1. Wait for the build process to complete. Any errors or warnings will be displayed in the terminal.

Building the Shader Files with macOS Metal using xcrun -sdk

To build the shader files using macOS Metal and xcrun -sdk, follow these steps:

  1. Open a terminal or command prompt.
  2. Navigate to the root directory of the project.
  3. Run the following command to build the shader files:
xcrun -sdk macosx metal -c Shaders.metal -o Shaders.air

This command will compile the Shaders.metal file and generate the corresponding intermediate representation file Shaders.air.

  1. If you have multiple shader files, you can include them all in the command by separating them with spaces:
xcrun -sdk macosx metal -c Shaders1.metal Shaders2.metal -o Shaders.air

Compiling the Intermediate Representation File into a Metal Library

To further compile the intermediate representation file (Shaders.ir) into a final Metal library (Shaders.metallib), you can use the xcrun -sdk macosx metallib command. Here's how you can do it:

  1. Open a terminal or command prompt.
  2. Navigate to the root directory of the project.
  3. Run the following command to compile the intermediate representation file into a Metal library:
xcrun -sdk macosx metallib -o ./built/Shaders.metallib ./built/Shaders.ir

This command will compile the Shaders.ir file and generate the final Metal library Shaders.metallib in the ./built directory.

  1. Wait for the compilation process to complete. Any errors or warnings will be displayed in the terminal.

Once the compilation is successful, you can use the generated Shaders.metallib file in your app by referencing it in your code or build process.

Remember to update your build script or build process to include the compilation of the intermediate representation file into a Metal library using xcrun -sdk macosx metallib.

odin-metal-window's People

Contributors

why07 avatar why06 avatar

Watchers

 avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.