CMSC425 final project by Will Snyder, Dan Ressler , and Leighton Ford . I have no idea why they aren't listed as contributors, their commits are logged but their accounts disconnected from the repo...
The player must find a key in a labrynthe filled with overpowered demons. The player can only use their ears to avoid enemies.
This game features a beefed up audio system custom built for this labrynthe. At start, a graph representation of the map is constructed. Whenever (loosely speaking) a sound plays, its audio source object gets repositioned near the player to accurately mimic the path the sound would actually follow in a tunnel. Given that our level does not feature significant change in elevation, we only needed the graph representation to create a convincing effect.