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realtimeterrain's Introduction

Realtime Terrain Generation (WIP)

Generate random, procedural, seamless terrain tiles of any size in the Unity editor or at runtime.

Realtime terrain generation

Current Status

This is a "work-in-progress" project. The goal of this project is simple - to be able to generate realistic, beautiful terrain, to have the ability to fine-tune generation parameters to create varying biomes, and to be able to do all that from just a single (or small handful of) imported script(s).

Installation

Simply import the file TerrainGenerator.cs into your Unity project, preferably in the same directory as all your other scripts.

How To Use

1. Create a new Terrain object

Anywhere in your project hierarchy, right click then choose 3D Object > Terrain.

2. Add the script as a Component

Just drag and drop the script onto your terrain object.

Set the terrain Width, Height, and Length parameters.

Optionally customize the other values to your liking.

3. Click "Generate Terrain"

The script will generate the landscape onto your Terrain object.

License

This project is licensed under the MIT License - see the LICENSE.md file for details

realtimeterrain's People

Contributors

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Watchers

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