Generate random, procedural, seamless terrain tiles of any size in the Unity editor or at runtime.
This is a "work-in-progress" project. The goal of this project is simple - to be able to generate realistic, beautiful terrain, to have the ability to fine-tune generation parameters to create varying biomes, and to be able to do all that from just a single (or small handful of) imported script(s).
Simply import the file TerrainGenerator.cs
into your Unity project, preferably in the same directory as all your other scripts.
Anywhere in your project hierarchy, right click then choose 3D Object > Terrain.
Just drag and drop the script onto your terrain object.
Set the terrain Width
, Height
, and Length
parameters.
Optionally customize the other values to your liking.
The script will generate the landscape onto your Terrain object.
This project is licensed under the MIT License - see the LICENSE.md file for details