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yamldotnetforunityyaml's Introduction

YamlDotNetForUnityYAML

YamlDotNet For Unity 5.1.1 TODO: GameObject or Prefab or Same Unity Object Read Write YAML

This is Dust Cheep Trash YAML Study Project.

(これはものすごく実験的なYAML学習用ゴミプロジェクトです。)

YamlDotNet use in Unity EditorScript.

  • simple Output YAML File.
  • simple Read YAML File.
  • simple Read GameObject.prefab YAML File.(2015/08/02)NEW

(Unity GameObject.prefab YAML File is Not Simple For Me)

Setting need

Unity>Edit>ProjectSettings>Editor

ForceText (bynaryFile To YAML File)

Visible meta file

TODO:

GameObject.prefab YAML READ Propaty Chenge And Save GameObject.prefab

yamldotnetforunityyaml's People

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yamldotnetforunityyaml's Issues

Parse.cs. 25/14

Parse.cs. 25Methods in edit 14

private Token Parcer_01_GetCurrentToken()

public Parcer_02_Parser(TextReader input)
: this(new Scanner(input))

public Parcer_03_Parser(Scanner scanner)

public Parcer_04_ParsingEvent Current()
getter

public bool Parcer_05_MoveNext()

private ParsingEvent Parcer_06_StateMachine()

private void Parcer_07_Skip()

Parcer_08_ParseStreamStart()

Parcer_09_ParseDocumentStart(bool isImplicit)

Parcer_10_ProcessDirectives(TagDirectiveCollection tags)

Parcer_11_AddDefaultTagDirectives(TagDirectiveCollection directives)

Parcer_12_ParseDocumentContent()

    private static ParsingEvent Parcer_13_ProcessEmptyScalar(Mark position)

private ParsingEvent Parcer_14_ParseNode(bool isBlock, bool isIndentlessSequence)

private ParsingEvent Parcer_15_ParseDocumentEnd()

private ParsingEvent Parcer_16_ParseBlockSequenceEntry(bool isFirst)

private ParsingEvent Parcer_17_ParseIndentlessSequenceEntry()

private ParsingEvent Parcer_18_ParseBlockMappingKey(bool isFirst)

private ParsingEvent Parcer_19_ParseBlockMappingValue()

private ParsingEvent Parcer_20_ParseFlowSequenceEntry(bool isFirst)

private ParsingEvent Parcer_21_ParseFlowSequenceEntryMappingKey()

private ParsingEvent Parcer_22_ParseFlowSequenceEntryMappingValue()

private ParsingEvent Parcer_23_ParseFlowSequenceEntryMappingEnd()

private ParsingEvent Parcer_24_ParseFlowMappingKey(bool isFirst)

private ParsingEvent Parcer_25_ParseFlowMappingValue(bool isEmpty)

saved yaml diff unity prefab

saved yaml diff unity prefab
unity独自のタグはコレクションしてリストに突っ込む
検索置換して保存し直す

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