Create WebGL context in Plask or in a web browser (via browserify.
To create new WebGL context via Plask window (in Plask) or HTMLCanvas (in a browser):
var createGl = require('pex-gl')
var gl = createGL(width, height)
or
var gl = require('pex-gl')(width, height)
Creates gl context from canvas/window with given width and height in pixels.
MIT, see LICENSE.md for details.